
Description
Character LightRig - Automatic Preset Based Lighting System
Character LightRig is an automatic, camera and pose aware lighting system for Unreal Engine. Position your character, pick a preset, and the lights follow. No hand placement, rigging or keyframing.
It reads the character's body, head, and eyes plus the camera, and solves the most flattering light angles in real time, in-editor. Preset-driven lighting with a companion post-process preset system. Great for cinematics, virtual production, MetaHuman or custom character showcases.
Features include:
Compatible with Unreal Engine 5.7 and 5.8
Automatic, camera and pose aware lighting that tracks the character in real-time
One-click light presets and post-process presets, varied looks in seconds
Works with MetaHuman, Manny & Quinn out of the box, skeleton-agnostic for custom characters
Full control panel: add light rigs, bind characters, tweak global settings for lighting presets
Works in the editor and in packaged builds.
Includes a demo scene, sample presets, and a full PDF guide + video tutorial
Recreated and enhanced MetaHuman Creator Lighting setups as presets + Additional Starter Pack Lighting presets
Notes:
Requires the Virtual Production Utilities plugin (enabled in the project)
The setup tooling (control panel) uses an Editor Utility Widget
Current camera limitation: Does not support automatic camera cuts and camera switching. Use a per shot sequencer for cinematics.
For more information check out the Docs and Resources at the following links:
🖐 Discord Community and Support
Thank you. The Light Follows

















