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Medium 1 für Eintrag Character LightRig - Automatic Preset-Based Lighting System

Beschreibung

Character LightRig - Automatic Preset Based Lighting System

Character LightRig is an automatic, camera and pose aware lighting system for Unreal Engine. Position your character, pick a preset, and the lights follow. No hand placement, rigging or keyframing.

🎞 Teaser Video

🎞 Product Demonstration

It reads the character's body, head, and eyes plus the camera, and solves the most flattering light angles in real time, in-editor. Preset-driven lighting with a companion post-process preset system. Great for cinematics, virtual production, MetaHuman or custom character showcases.

Features include:

  • Compatible with Unreal Engine 5.7 and 5.8

  • Automatic, camera and pose aware lighting that tracks the character in real-time

  • One-click light presets and post-process presets, varied looks in seconds

  • Works with MetaHuman, Manny & Quinn out of the box, skeleton-agnostic for custom characters

  • Full control panel: add light rigs, bind characters, tweak global settings for lighting presets

  • Works in the editor and in packaged builds.

  • Includes a demo scene, sample presets, and a full PDF guide + video tutorial

  • Recreated and enhanced MetaHuman Creator Lighting setups as presets + Additional Starter Pack Lighting presets

Notes:

  • Requires the Virtual Production Utilities plugin (enabled in the project)

  • The setup tooling (control panel) uses an Editor Utility Widget

  • Current camera limitation: Does not support automatic camera cuts and camera switching. Use a per shot sequencer for cinematics.

For more information check out the Docs and Resources at the following links:

📕 Documentation

🎓 Video Tutorial

🖐 Discord Community and Support

Thank you. The Light Follows

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