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Description

This is a 3D model and animations of Wyvern.

preview: https://www.youtube.com/watch?v=BfV-frXH1ew

How it looks when used in City samples: https://www.youtube.com/watch?v=orP1675Z2Zg

The main contents are models, textures and animations.

These feature realistic models and animations like those of animals in the wild.

This works well with realistic scenes.

Animation BP and minimalisrtic third person character(BP_WyvernThirdPersonCharacter) using these are included as example usage.

This includes FootIK with IKRIg.

Includes low-poly(41819verts) and high-poly(143198verts) models.

There are two types of skeletal mesh for each, one with separate wing materials and one without.

The materials are the same in both cases, but for customer convenience I have separated them just in case.

Morphs can change the shape of the head and back scales.

This can be controlled by the MorphWeight variable in BP_WyvernCharacter.

Colours can be changed for the whole body, belly, front of feet, back of legs, nails, dirt (and intensity of dirt), eyes, horns, mouth, teeth and wings.Technical Details

Features:

  • Realistic model

  • Realistic animations

  • Root motion animations needed to run around

  • Foot IK

  • Morph(High poly version only)

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations:83(+38 In-place variations)

Animation types (Root Motion/In-place): both for walk and run.

Number of characters:1

Vertex counts of characters:

LowPoly: 41819

HighPoly: 143198

Number of Materials and Material Instances: One Materials and 4 Material Instances

Number of Textures:11

Texture Resolutions:

T_WyvernB: 4096x4096

T_WyvernN: 8192x8192

T_WyvernORM: 4096x4096

T_WyvernBWEID: 4096x4096

T_WyvernDetail: 256x256

T_WyvernDetailIntensity: 1024x1024

T_WyvernDetailN: 256x256

T_WyvernDirtIntensity: 1024x1024

T_WyvernDirtRGB: 4096x4096

T_Wyvernpattern:4096x4096

T_WyvernTCHID:4096x4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Included formats