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Discord๐ฌ Demo๐ How to add Auto Landscape, Forests, Biomes, Ditches and Paths ๐ท Written reviews ๐ญ Quickstart guide and Documentation ๐
Hyper Procedural Biome Generator v4
Generate large multi-biome environments extremely fast. Works with World Partition and non-World Partition workflows. Author pine forests (dense or sparse), mixed forest bands and full multi-biome scenes using data assets to swap entire biome definitions with a single click. Includes box-based and spline-based biomes, advanced exclusion controls, ditch generation and a landscape path toolkit so you can lay out playable environments in minutes. Example overlap scenes are included so you can see blending and edge sampling in practice.
Key features
โข World Partition and non-World Partition compatible for large worlds
โข Fast multi-biome authoring to create pine, dense and sparse forests and other biome types
โข Data asset driven biomes โ swap a complete biome definition with one click
โข Support for box-based and spline-based biomes
โข Spline biomes include edge sampling with distance fade to control density at edges
โข Multi-biome overlap support with easy tweak controls for blending and priority
โข Advanced exclusion controls: box exclusions, spline exclusions and landscape spline exclusions
โข Selective exclusions so you can exclude only specific classes (for example: trees only)
โข Dedicated generation settings to change density, spacing and global spawn parameters per-biome
โข Ditch generation โ drag and drop a ditch spline, auto-deform the landscape to create a walkable trench and PCG auto-excludes the carved area
โข Landscape path toolkit with a large set of path presets (including desolation styles) and automatic PCG exclusion for paths
โข Includes example maps and overlapping-biome examples to demonstrate real-world setups and recommended workflows
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, Iโm Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:




