
描述
The Vertex Animation Toolkit Plugin for Unreal Engine 5 makes it easy to turn your skeletal mesh animations into vertex animation textures (VAT), which boosts your project's performance.
It creates Vertex Textures and a Static Mesh out of Animation Sequence or Animation Composite of a Skeletal Mesh.
The plugin also automatically creates play helpers for your animations, allowing you to quickly select and manage animations using a simple index.
Designed to be user-friendly, it's intuitive whether you’re an experienced developer or just starting out.
Feel free to ask for more information on Discord
Features
Create and bake VAT from Animation Sequence, Animation Composite or Animation Montage
Support for multiple LODs
Support for Instanced Static Mesh or Hierarchical Instanced Static Mesh
Automatic vector calculation for improved anti-aliasing quality
Flexible and easy material setup
Material and runtime helper functions
Supports high density meshes
UPDATE 1.2.8
Reduced generated texture memory by up to ~55% by sizing the position/normal texture arrays to fit the mesh and animation instead of always padding to the maximum size
Vertex (width) and frame (height) axes are now sized independently to avoid wasted texture space
Texture size is now set in Project Settings as Max Texture Size
Minor bugs fixed
UPDATE 1.2.7
Support for UE 5.7
UPDATE 1.2.5
Support for UE 5.6
UPDATE 1.2.2
Bypass previous vertex and frame count limitations
Bug fixes
UPDATE 1.2.0
Added support for multiple LODs
Added automatic vector calculation
Added Vertex Animation Subsystem
Added Play Once in Play Animation node
New documentation
UPDATE 1.1.1
Supporting UE 5.5
UPDATE 1.1.0 9/26/2024
Easy Instanced Static Mesh setup
Minor bugs fixed
Supporting UE 5.2 - 5.4



