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File multimediali per l'articolo Vertex Animation Toolkit: 1

Descrizione

DEMO VIDEO

The Vertex Animation Toolkit Plugin for Unreal Engine 5 makes it easy to turn your skeletal mesh animations into vertex animation textures (VAT), which boosts your project's performance.

It creates Vertex Textures and a Static Mesh out of Animation Sequence or Animation Composite of a Skeletal Mesh.

The plugin also automatically creates play helpers for your animations, allowing you to quickly select and manage animations using a simple index.

Designed to be user-friendly, it's intuitive whether you’re an experienced developer or just starting out.

Feel free to ask for more information on Discord

Documentation link

Features

  • Create and bake VAT from Animation Sequence, Animation Composite or Animation Montage

  • Support for multiple LODs

  • Support for Instanced Static Mesh or Hierarchical Instanced Static Mesh

  • Automatic vector calculation for improved anti-aliasing quality

  • Flexible and easy material setup

  • Material and runtime helper functions

Supports high density meshes

UPDATE 1.2.8

  • Reduced generated texture memory by up to ~55% by sizing the position/normal texture arrays to fit the mesh and animation instead of always padding to the maximum size

  • Vertex (width) and frame (height) axes are now sized independently to avoid wasted texture space

  • Texture size is now set in Project Settings as Max Texture Size

  • Minor bugs fixed

UPDATE 1.2.7

  • Support for UE 5.7

UPDATE 1.2.5

  • Support for UE 5.6

UPDATE 1.2.2

  • Bypass previous vertex and frame count limitations

  • Bug fixes

UPDATE 1.2.0

  • Added support for multiple LODs

  • Added automatic vector calculation

  • Added Vertex Animation Subsystem

  • Added Play Once in Play Animation node

  • New documentation

UPDATE 1.1.1

  • Supporting UE 5.5

UPDATE 1.1.0 9/26/2024

  • Easy Instanced Static Mesh setup

  • Minor bugs fixed

  • Supporting UE 5.2 - 5.4

Formati inclusi