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Media 1 for listing FabricFusion Materials & create infinite fabric materials

Description

"Cotton, Velvet, Satin, Silk, Burlap? One master material, infinite fabrics β€” blend colors and normals with a mask-driven workflow, use the provided material library to expand and customize to your own liking, no more generic looking materials take authorship over creation."

🧡 FabricFusion β€” Mask-Driven Fabric Material Blending System

One master material. Infinite cloth possibilities. Every game, every render.

FabricFusion is a professional material blending toolkit built for artists and developers who need production-ready fabric and cloth materials β€” fast. Using a flexible mask-based workflow, you can seamlessly blend between multiple cloth layers, mixing colors, normal maps, and surface properties to create entirely new fabrics without ever opening the material editor.

Built to hold up under the most demanding rendering conditions β€” including Lumen and Unreal Engine's Path Tracer β€” FabricFusion is equally at home in a AAA game scene and a photorealistic architectural interior.

✨ What Makes It Different

Most fabric packs give you fixed materials. FabricFusion gives you a system β€” a master material that lets you define the rules of blending, then lets the mask do the work. The result is materials that feel handcrafted, not generated β€” and that look physically convincing whether you're rendering in real-time or going full path trace.

βš™οΈ Key Features

  • Mask-driven blending β€” Use custom masks or procedural patterns to control exactly where and how materials blend across a surface

  • Color + Normal map mixing β€” Blend both albedo and normal data simultaneously for truly convincing layered fabrics

  • Full Path Tracing support β€” Materials are physically accurate and tested under Unreal's Path Tracer for noise-free, photorealistic results

  • Lumen & Raster compatible β€” Works seamlessly across all three rendering modes: raster, Lumen GI, and Path Tracing

  • ArchViz-ready β€” Physically based surface responses make these materials ideal for interior visualization, furniture, curtains, cushions, and upholstery

  • Non-destructive workflow β€” Swap, adjust, and iterate on any parameter without breaking your setup

  • Preset library included β€” Comes with a curated collection of ready-to-use fabric presets: denim, linen, canvas, wool, silk, leather trim, and more

  • Artist-friendly parameters β€” No shader knowledge needed; every control is exposed as a clean material instance parameter

  • Production-ready β€” Built for game-ready use and high-end visualization, optimized for performance

πŸ“¦ What's Included

  • 2Γ— Master Materials (a simpler and cheaper version and a more complex)

  • 50+ Material Instance Presets β€” cloth, denim, linen, canvas, wool, silk, velvet, carpet, and mixed weaves with various patterns

  • 85 Textures - Texture pack with fabric albedos, normals, roughness maps, and blending masks

🎯 Perfect For

  • Game Development β€” Character clothing, costumes, flags, banners, and draped cloth

  • Architectural Visualization β€” Sofas, curtains, cushions, rugs, bedding, and upholstered surfaces

  • Film & Virtual Production β€” High-fidelity fabric rendering under Path Tracing for close-up hero shots

  • Interior Design Visualization β€” Any scene where fabric materials need to hold up to photorealistic scrutiny

  • Furniture, upholstery, and interior environments

πŸ”§ Technical Details

  • Engine Version: Unreal Engine 5.3+

  • Render Pipeline: Raster βœ” Β· Lumen βœ” Β· Path Tracing βœ”

  • Use Case: Games, ArchViz, Virtual Production, Film

  • Input: Mask textures (greyscale), RGB channel masks supported

  • Performance: Mobile-friendly LOD variant included

Included formats