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Description

🗨Discord

🎞Trailer

📕Doc

🎯 Why Choose DGOneHitMark?

In modern games, hit feedback is crucial to player experience. A great hit feedback system makes every attack feel impactful, dramatically improving game feel and immersion. However, building a professional hit feedback system from scratch typically requires 20-40 hours of development time, plus the challenges of performance optimization and multi-scenario adaptation.

DGOneHitMark solves this problem!

✨ 5 Core Modules for Complete Hit Feedback

1. Hit Markers - Screen-center or world-space positioning, multiple shapes (cross, circle, diamond, dot), custom textures, flexible animations, critical/kill special markers

2. Damage Numbers - Three display modes (single, stacking, accumulating), critical damage differentiation, smart accumulation algorithm, smooth animations, customizable styles

3. Hit Direction - 360° directional indicators, configurable distance and size, damage intensity visualization, multi-hit merging, perfect for damage feedback

4. Screen Effects - Screen edge flash effects, configurable color/intensity/duration, material effect integration, low performance cost

5. Reticle Response - Crosshair expansion/contraction, hit feedback animations, configurable response curves, adapts to any crosshair style

🚀 Ready-to-Use Presets

- FPS Shooter: Classic shooter style with screen-center markers and damage numbers

- Fighting Game: World-space markers with combo counters

- Puzzle Game: Clean, minimal hit indicators

- Custom: Fully customizable for unique requirements


⚡ High-Performance Design

- Widget pooling to avoid frequent creation/destruction

- Smart display priority system

- Configurable maximum simultaneous displays

- Optimized for high-frequency hits (e.g., machine gun fire)


🎨 Highly Customizable

- All parameters configured via DataAssets, no code changes needed

- Support custom Widget classes for complete UI control

- Open architecture, easy to extend

- Detailed API documentation for deep integration


💻 Dual Development Interface

- Blueprint-Friendly: Visual nodes, drag-and-drop usage

- C++ Support: High-performance calls for complex logic

- Unified event system, seamless Blueprint-C++ collaboration


📦 5-Minute Integration

```cpp

// C++ Example

FDGHitEvent HitEvent;

HitEvent.HitLocation = HitResult.Location;

HitEvent.Damage = 50.0f;

HitEvent.bIsCritical = true;

UDGHitFeedbackSubsystem::Get(this)->ReportHit(HitEvent);

```


🛠️ Comprehensive Support

- Detailed documentation and API reference

- Complete example projects (FPS and Fighting game)

- Discord community support

- Regular updates and feature iterations


📋 Technical Specifications

- Unreal Engine 5.0+ (compatible with UE4.27+)

- All platforms supported (Windows, Mac, Linux, Console, Mobile)

- Full C++ source code included

- Modular architecture, easy to maintain

- Zero third-party dependencies


🎮 Perfect For

- FPS/TPS Shooters

- Action RPGs

- Fighting Games

- Roguelikes

- Tower Defense

- Any game requiring hit feedback


💡 Get Started Now

Don't let hit feedback become a bottleneck in your game development! DGOneHitMark lets you focus on core gameplay while we handle the hit feel. Integrate professional-grade hit feedback into your project today and make players fall in love with your game!

Included formats