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📐 Make volumes fit your level instead of making your level fit box triggers.
🎥 Trailer | 📖 Overview | 🎮 Playable Demo | ▶ Demo Map | 🛠 Tutorials | 💬 Support
Custom Shape Volumes is a Blueprint system for drawing spline-based volumes that follow the shape of your level. Add logic when the player enters or approaches an area, including gradual effects through a configurable fade range.
Standard box volumes are quick, but they rarely match roads, rooms, coastlines or irregular spaces. This pack provides a reusable parent Blueprint, shape controls and example child volumes so you can build area-based behavior without fighting the geometry.
⭐ Why Use It?
Create your own shapes: Use splines instead of stacking box triggers.
Build true 3D volumes: Enable height when the volume needs it.
Blend effects gradually: Respond as the player approaches an area.
Create new volume types quickly: Start from the included parent Blueprint.
Control cost per area: Use optimization variables and layering.
✨ Key Features
Custom spline-defined shapes
Optional height for true 3D volumes
Configurable fade range
Reusable parent Blueprint for custom logic
Layering system for additional optimization
Example post-process volume
Example area-audio volume
Example named-location volume
Multiplayer-ready project setup; the volume logic runs locally by default
📦 What's Included
The pack contains 21 Blueprints, the parent volume framework and three example child Blueprints for post process, audio and named locations.
⚠️ Important
The player character and AI are replicated; the volume system itself runs locally by default. The linked explanation and tutorial show how this is intended to work.
Custom Shape Volumes was selected as Unreal Engine Sponsored Content in July 2021.
📚 Documentation & Support
The trailer, overview, demo map, playable demo and full tutorial playlist cover the workflow. Support is available through Discord. Reviews and older questions are available on Orbital Market.




