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Multimedia 1 para anuncio Omnidirectional Dash System — Plug & Play Blueprint

Descripción

A clean, ready-to-use dash system that follows your movement input — not your camera.

Designed for first-person games and compatible with third-person setups, this Blueprint component drops into any Unreal Engine project in minutes. No C++, no complex setup — just add the component, assign your input action, and you're done.

Features

  • 8-direction dash based on movement input (WASD / analog stick)

  • Camera-independent — dash direction follows where you move, not where you look

  • Built-in Camera Shake for instant game feel, fully adjustable

  • Fully customizable — distance, speed, cooldown, shake intensity, and direction rules are all exposed as editable parameters

  • Clean Blueprint structure — easy to read, modify, and extend

  • Plug & Play — works out of the box, no code required

Technical Details

  • Engine version : Unreal Engine 5.1+

  • Asset type : Blueprint Component

  • Network replication : Not included (can be extended)

  • Input system : Compatible with Enhanced Input System

  • Documentation : Included — commented Blueprints + parameter descriptions

Who is this for?

Developers who want a solid, no-frills dash mechanic without building it from scratch. Whether you're prototyping a fast-paced FPS or polishing movement in an existing project, this system gives you a clean base to work from — or ship as-is.

Formatos incluidos