
描述
TURN UNREAL ENGINE ASSETS INTO CLEAR, STRUCTURED REPORTS
Inspect more. Open fewer editors.
Asset Deep Exporter adds read-only export actions directly to the Unreal Engine Content Browser. Select one or more assets and generate detailed JSON and TXT reports for documentation, debugging, project audits, source-control comparisons, automation, diagramming, and external analysis tools.
The plugin works entirely locally. It contains no AI service, requires no account, sends no project data, and never modifies your source assets.
SIMPLE THREE-STEP WORKFLOW
Select one or more assets in the Content Browser.
Right-click and choose Deep Export > Export Full Asset Report.
Open the generated files from the completion notification or from <Project>/Saved/AssetDeepExports.
FULL OR TARGETED BLUEPRINT EXPORTS
Export a complete asset report, or use Deep Export > Export Blueprint Parts to extract only the information you need.
Available Blueprint selections include:
• All supported Blueprint parts
• Variables
• Components
• Interfaces
• Events
• Functions
• Macros
• Timelines
• Graphs
• A complete category
• One exact detected element, such as a specific function or interface
NEW IN VERSION 1.12.0
• Granular Blueprint part exports
• All option at the Blueprint and category levels
• Exact detected element names in the export menu
• Targeted exports through the editor, commandlet, and optional local MCP bridge
• Reliable multi-asset and multi-category batch exports
• Clear separation between full reports and targeted reports
• Report schema 10
• Updated English and French documentation
KEY FEATURES
• Batch export one or multiple selected assets
• JSON only, TXT only, or matching JSON + TXT output
• Timestamped history or replace-latest file mode
• Completion notification with quick access to the export folder
• Blueprint variables, defaults, categories, access levels, roles, components, interfaces, timelines, dependencies, and compiler diagnostics
• Graphs, nodes, links, execution flow, and data flow
• Animation Blueprint information, including AnimGraphs, state machines, states, transitions, events, sync groups, and optimization settings
• Optional unattended command-line and local stdio MCP workflows
• Structured, readable UTF-8 output
• Read-only editor workflow
SUPPORTED ASSET FAMILIES
• Blueprints
• Animation Blueprints
• Data Tables
• User Defined Structs
• User Defined Enums
• Behavior Trees
• Blackboards
• Generic UObject-based assets through structured fallback reports
IMPORTANT
Asset Deep Exporter creates reports for inspection and analysis. It does not import, reconstruct, or modify Unreal Engine assets.
The TXT report contains the same structured data as the JSON report and is provided for applications that handle plain-text files more conveniently.
COMPATIBILITY
• Unreal Engine 5.7 and 5.8
• Windows 64-bit
• Editor-only C++ code plugin
• Plugin version 1.12.0
• Report schema 10
DOCUMENTATION AND SUPPORT
Documentation:
English/French PDF manual included with the plugin.
Support:
https://lastlightworkshopstudio.com/contact/
Email:
[email protected]



