
الوصف
Demo Video : https://youtu.be/Ns8GTLAlXoY
Layered Tri-Planar Brick & Concrete Material System is a production-ready Unreal Engine 5 material system designed for environment artists who need fast, flexible, and high-quality surface blending directly inside the level.
This pack includes production-ready Brick and Concrete materials with a full PBR setup, including Base Color, Roughness, Normal, Height, and optional displacement support.
This is not just a texture pack.
It is a reusable layered material system built around practical environment art workflows.
The system supports Tri-Planar projection, UV-based mapping, and a hybrid workflow that combines both. You can use UVs for clean base materials, Tri-Planar projection for seamless mapping, or combine them to add dirt, wear, and surface detail on top of existing materials.
With Height Blend, Noise Mask blending, Vertex Paint, and Stripe Paint controls, you can create natural surface transitions, reduce visible repetition, and add localized detail directly in the level.
Key Features
Production-ready Brick material included
Production-ready Concrete material included
Layered Material workflow
Tri-Planar projection support
Tri-Planar On / Off control
UV-based mapping support
Hybrid UV + Tri-Planar workflow
Object Space option
Fast Tri-Planar option
Projection Size control
Projection Transition Contrast control
Projection Offset controls
Height-based material blending
Height map controlled blend behavior
Noise Mask blending for pattern breakup
Vertex Paint support
Selectable Vertex Paint channels
Stripe Paint support for wall details
PBR-ready setup
Base Color
Roughness
Normal
Height
Packed texture channel selection
Height texture based displacement support
Nanite displacement workflow ready
Replaceable surface material layers
Expandable structure for additional materials such as Mud, Moss, Snow, Plaster, Asphalt, or other surface types
Best For
Modular buildings
Large architectural structures
Brick walls
Concrete surfaces
Ruined buildings
Industrial environments
Urban environments
Cliffs and large props
Cinematic environment art
Game-ready environment production
Flexible Mapping Workflow
This material system can be used in multiple ways depending on your asset and production needs.
Use UV mapping for clean and controlled base materials.
Use Tri-Planar projection for seamless mapping on large or complex surfaces.
Combine UV and Tri-Planar workflows to add dirt, wear, concrete, plaster, or other surface detail layers on top.
This makes the system suitable for both clean authored assets and large-scale environment surfaces where fast iteration is important.
Height-Based Blending
The height blend system uses material height information to control how surfaces blend together.
For example, when blending plaster or concrete over brick, the height map can help preserve brick faces, fill mortar gaps, and create more natural worn transitions between materials.
This allows artists to create more believable surface variation without manually painting every small detail.
Ready for Production
The system is designed to be dropped into your project and used immediately, while still allowing artists to extend, replace, and customize each layer for their own production needs.
Use the included Brick and Concrete materials as-is, or replace the surface layers with your own materials while keeping the same flexible layered workflow.
Technical Details
This product requires the Modeling Tools Editor Mode plugin to be enabled.

















