
Description
A collection of 5 highly optimized, game-ready tactical grenades (Fragmentation, Smoke, and Flashbang). Designed specifically for real-time rendering and FPS/TPS projects with a strict focus on performance and memory efficiency.
Modularity & Animation Ready:
All models are fully separated into logical parts for realistic throwing, unpinning, and cooking animations:
Grenade Body
Safety Lever (Spoon / Clamp)
Safety Pin
Pull Ring
Technical Specifications:
Asset Count: 5 unique models.
Polycount: 17,387 Triangles total (averaging ~3,400 Tris per grenade).
Vertices: 8,949 total.
Scale: Modeled in real-world scale (metric).
Optimization: Clean topology with a focus on maximum visual fidelity at a low performance cost.
Textures & Materials:
Resolution: 1K texture sets for all models to keep memory footprint minimal while maintaining crisp details in close-up FPS views.
PBR Workflow: Base Color, Normal, and Packed M/R Map.
Channel Packing: Roughness and Metallic maps are packed into a single texture for engine optimization (Green Channel = Roughness, Blue Channel = Metallic).
(Please note: Ambient Occlusion is not baked into the packed map).
Formats & Compatibility:
Included Formats: FBX, OBJ, GLTF/GLB, DAE, USDC, and STL.
Blender Support: Provided with native .blend files configured for both Blender 4.5 (and older) and Blender 5+.
Unreal Engine Ready: Includes a special FBX with UE Tangents to ensure flawless normal map shading in Unreal Engine. (Native .uasset files are not included).
Support & Feedback:
I am committed to providing highly optimized, developer-friendly gamedev assets. If you have any questions, need minor topology adjustments, or require support with the files, please don't hesitate to reach out.
If this pack adds value to your production pipeline, an honest review or rating would be highly appreciated! :)










