
Descripción
Separate MetaHuman head and body archetype meshes using standard MetaHuman topology and UV layout. Excludes joints, skinweights, blendshapes, and LOD meshes. Topology guide textures are included.
These assets can be used to support the conform from template mesh workflow in MetaHuman Creator. This pack enables you to use third-party applications to wrap the included archetype meshes onto your custom body or head sculpts. The new mesh (now in the MetaHuman topology) can be imported into Unreal Engine as a Static Mesh and used with the conform options in MetaHuman Creator, found under the Head and Body controls.

