High-detail, game-ready hard-surface model of an industrial steel jerry can designed for real-time engines.
The primary focus of this project was mastering hard-surface workflows, clean quad-dominant topology, crisp bevel shading, and realistic surface wear using a PBR texturing pipeline.
Asset Type: Hard-Surface Prop / Environment Asset
Topology: Low-Poly / Optimized Quad-Dominant Mesh
Poly Count: [ 7,862 Verts]
Texture Resolution: 4K PBR Texture Set (Albedo, Normal, Roughness, Metallic, Ambient Occlusion)
UVs: Non-overlapping, maximized texel density