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出品MetaHuman Hairstyle Female Grooms – Volume 2 Packのメディア1

説明

MetaHuman Hairstyle Female Grooms Volume 2 is a collection of 9 strand-based hair grooms with physics enabled, designed for use with MetaHuman characters in Unreal Engine. The pack is also platform agnostic and works with any game engine or 3D software.

The download contains 9 drag-and-drop MetaHuman Package (.mhpkg) files and 9 Alembic (.abc) files, allowing you to use the hairstyles in Unreal Engine, Unity, Blender, Maya, Houdini and other DCC applications.

This collection is part of the larger Volume 2 series, with more content available and more on the way. If you’re looking for an even more complete solution including beards, additional hairstyles, eyebrows and hair elements, you can either download assets separately or go for the full bundle (see my profile for those products).

All grooms in this pack are optimized for a strong quality-to-performance ratio. None of the hairstyles exceed 1,000,000 edges. The densest hairstyles range between approximately 400,000–800,000 edges. If you want even smoother curves, you can subdivide the groom further or tweak density by adding duplicate strands — full flexibility is yours. ✂️

Features

  • 9 MH package files, easy to unpack and integrate into any project

  • 9 Alembic files for use in any DCC

  • Includes source grooming head mesh for accurate conformation

  • Real-time physics simulation

  • Includes wardrobe items and MetaHuman-compatible materials, editable in the MetaHuman Creator plugin

Please Note

Due to Alembic (.abc) missing as a selectable “File Type” option on FAB, the groom files can be found in a separate Alembic zip folder. You do not need Unreal Engine for these to work. Sorry for any inconvenience.

Plugins and Settings (Unreal Engine 5)

To use these assets in Unreal Engine 5, make sure to:

  • Enable plugins: Groom, Alembic Hair Importer

  • In Project Settings, enable: Support Compute Skin Cache

  • Right-click an imported groom asset and create a binding for your skeletal mesh

Optionally, instead of binding, you can drag and attach the groom to the head bone and manually adjust scale, rotation and transform to fit your character.

Questions? Feel free to send a message and I’ll respond as quickly as possible:
[email protected]

If you like this pack, feel free to leave a rating — it helps me continue creating high-quality hair collections! ⭐

Let’s create some superior content together.

Best,
Superior Content

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