
Descrição
🚧 Overview
A single weathered traffic cone for Unreal Engine 5. Hand-modelled, hand-textured. Built for urban environments, road scenes, construction zones, and any game or cinematic project where you need a reliable, realistic street prop.
Nanite enabled. 3 LODs. Custom convex collision. Parametric master material with Color Tint and Roughness controls.
🚧 What's Included
◆ Mesh
SM_TrafficCone (708 tris LOD0 | Nanite: 2,476 tris)
◆ Materials
M_TrafficCone — master material, parameters: ColorTint, RoughnessMultiplier
MI_TrafficCone_Inst — material instance
◆ Textures — 2048×2048
T_TrafficCone_BaseColor (sRGB)
T_TrafficCone_Normal (Linear)
T_TrafficCone_ORM — packed: R = AO, G = Roughness, B = Metallic (Linear)
◆ Map
Overview.umap — showcase scene
🚧 Features
3 LODs (LOD 0–2), auto screen-size transitions
Nanite enabled — compatible with Lumen and Path Tracer
Custom collision — Convex Decomposition, 4 hulls, BlockAll, Ray Tracing supported
2 UV channels: UV0 textures, UV1 lightmap
Real-world scale: 47 × 49 × 75 cm
No C++ code, no plugins required
Important Notes:
ORM packing: R = AO, G = Roughness, B = Metallic
Separate packages per engine version: 5.5, 5.6, 5.7
All content lives in UrbanDecayTrafficCone/ — clean drop-in integration





