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Urban Decay Traffic Cone โ€” Nanite | PBR | 3 LODs | Road Prop ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿšง Overview

A single weathered traffic cone for Unreal Engine 5. Hand-modelled, hand-textured. Built for urban environments, road scenes, construction zones, and any game or cinematic project where you need a reliable, realistic street prop.

Nanite enabled. 3 LODs. Custom convex collision. Parametric master material with Color Tint and Roughness controls.

๐Ÿšง What's Included

โ—† Mesh
  • SM_TrafficCone (708 tris LOD0 | Nanite: 2,476 tris)

โ—† Materials
  • M_TrafficCone โ€” master material, parameters: ColorTint, RoughnessMultiplier

  • MI_TrafficCone_Inst โ€” material instance

โ—† Textures โ€” 2048ร—2048
  • T_TrafficCone_BaseColor (sRGB)

  • T_TrafficCone_Normal (Linear)

  • T_TrafficCone_ORM โ€” packed: R = AO, G = Roughness, B = Metallic (Linear)

โ—† Map
  • Overview.umap โ€” showcase scene

๐Ÿšง Features

  • 3 LODs (LOD 0โ€“2), auto screen-size transitions

  • Nanite enabled โ€” compatible with Lumen and Path Tracer

  • Custom collision โ€” Convex Decomposition, 4 hulls, BlockAll, Ray Tracing supported

  • 2 UV channels: UV0 textures, UV1 lightmap

  • Real-world scale: 47 ร— 49 ร— 75 cm

  • No C++ code, no plugins required

Important Notes:

  • ORM packing: R = AO, G = Roughness, B = Metallic

  • Separate packages per engine version: 5.5, 5.6, 5.7

  • All content lives in UrbanDecayTrafficCone/ โ€” clean drop-in integration

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