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Media 1 for listing Urban Decay Traffic Cone β€” Nanite | PBR | 3 LODs | Road Prop

Description

🚧 Overview

A single weathered traffic cone for Unreal Engine 5. Hand-modelled, hand-textured. Built for urban environments, road scenes, construction zones, and any game or cinematic project where you need a reliable, realistic street prop.

Nanite enabled. 3 LODs. Custom convex collision. Parametric master material with Color Tint and Roughness controls.

🚧 What's Included

β—† Mesh
  • SM_TrafficCone (708 tris LOD0 | Nanite: 2,476 tris)

β—† Materials
  • M_TrafficCone β€” master material, parameters: ColorTint, RoughnessMultiplier

  • MI_TrafficCone_Inst β€” material instance

β—† Textures β€” 2048Γ—2048
  • T_TrafficCone_BaseColor (sRGB)

  • T_TrafficCone_Normal (Linear)

  • T_TrafficCone_ORM β€” packed: R = AO, G = Roughness, B = Metallic (Linear)

β—† Map
  • Overview.umap β€” showcase scene

🚧 Features

  • 3 LODs (LOD 0–2), auto screen-size transitions

  • Nanite enabled β€” compatible with Lumen and Path Tracer

  • Custom collision β€” Convex Decomposition, 4 hulls, BlockAll, Ray Tracing supported

  • 2 UV channels: UV0 textures, UV1 lightmap

  • Real-world scale: 47 Γ— 49 Γ— 75 cm

  • No C++ code, no plugins required

Important Notes:

  • ORM packing: R = AO, G = Roughness, B = Metallic

  • Separate packages per engine version: 5.5, 5.6, 5.7

  • All content lives in UrbanDecayTrafficCone/ β€” clean drop-in integration

Included formats