
Description
π§ Overview
A single weathered traffic cone for Unreal Engine 5. Hand-modelled, hand-textured. Built for urban environments, road scenes, construction zones, and any game or cinematic project where you need a reliable, realistic street prop.
Nanite enabled. 3 LODs. Custom convex collision. Parametric master material with Color Tint and Roughness controls.
π§ What's Included
β Mesh
SM_TrafficCone (708 tris LOD0 | Nanite: 2,476 tris)
β Materials
M_TrafficCone β master material, parameters: ColorTint, RoughnessMultiplier
MI_TrafficCone_Inst β material instance
β Textures β 2048Γ2048
T_TrafficCone_BaseColor (sRGB)
T_TrafficCone_Normal (Linear)
T_TrafficCone_ORM β packed: R = AO, G = Roughness, B = Metallic (Linear)
β Map
Overview.umap β showcase scene
π§ Features
3 LODs (LOD 0β2), auto screen-size transitions
Nanite enabled β compatible with Lumen and Path Tracer
Custom collision β Convex Decomposition, 4 hulls, BlockAll, Ray Tracing supported
2 UV channels: UV0 textures, UV1 lightmap
Real-world scale: 47 Γ 49 Γ 75 cm
No C++ code, no plugins required
Important Notes:
ORM packing: R = AO, G = Roughness, B = Metallic
Separate packages per engine version: 5.5, 5.6, 5.7
All content lives in UrbanDecayTrafficCone/ β clean drop-in integration





