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Medium 1 für Eintrag Control Rig Runtime Visualizer
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Beschreibung

Bring Your Control Rigs to Life in Renderings!

Have you ever spent hours animating a character, only to realize that your Control Rig shapes disappear when rendering with the Movie Render Queue?

RuntimeVisualizer is an Editor Utility workflow designed to solve this exact native limitation in Unreal Engine 5. This tool allows you to automatically generate, sync, and link custom Static Meshes to your character's joints or controllers. Driven by a clean and highly optimized DataTable system, your rig shapes will finally be visible at runtime and during your final renders.

V1.0 is now Available:

Key Features:

  • 1-Click Setup Generation: Automatically generate Blueprints and DataTables based on your Skeletal Mesh.

  • Two Powerful Modes: Works seamlessly with both standard AnimSequences and active Control Rigs.

  • Smart Sync (Control Rig): Pull the exact shape settings directly from your active Control Rig and bake them into your DataTable instantly.

  • UE5 Manny/Quinn Support: Includes a native naming convention generator for standard Epic Games characters.

  • Non-Destructive Workflow: Purely based on Editor Utility Widgets. It doesn’t bloat your project with unnecessary C++ logic at runtime.

  • Level Sequencer Ready: Perfectly integrated for viewport animation and MRQ rendering.

What's Included:

  • 1 Editor Utility Widget (UI Tool)

  • 1 C++ Plugin (containing the core logic and Blueprint libraries)

  • 2 Master Blueprints (AnimSequence & Control Rig visualizers)

  • Uses the official Control Rig shape library provided by Epic Games, keeping your project lightweight without duplicate assets.

Note: This is an Editor Tool designed to build visualizers for your rendering or debugging pipelines. It is not intended for gameplay logic.

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