
Description
IdealTwin SDK is an Unreal Engine plugin that exposes the IdealTwin platform to the editor and runtime.
It provides an engine subsystem and a clean C++/Blueprint API for handling HTTP requests, user management, configurator flows, real estate data (units, types, prices, availability), project requests, and cached notifications—plus reusable utilities and settings.
Designed to help teams ship interactive real estate experiences without bloat, it serves as the core integration layer, allowing your project to read and expose unit metadata at runtime.
Use it as the foundation for desktop or pixel-streaming builds, and extend it later with the IdealTwin PRO add-on.
Use Cases
Data backbone for interactive apps: Authenticated HTTP to fetch units/prices/availability and expose them to Blueprint/UMG at runtime.
Configurator orchestration: Drive model/request flows from the SDK and feed results directly into your runtime UI.
User & session management: Handle login/sign-up, tokens, and role-gated features across editor and packaged builds.
CMS handoff: Parse JSON, normalize to UE assets/data tables, and keep a single source of truth in the project.
Live availability boards: Periodically pull statuses and update labels/filters without repackaging the app.
Custom UI via Blueprint: Expose SDK calls to UMG/Slate and compose bespoke menus in minutes.
No additional third-party requirements.
Network Replicated: No
Supported Development & Target Build Platforms:
Windows
Important/Additional Notes:
Log in: User log in IdealTwin required











