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Applying the material instance to your own heightmaps and painting with the first landscape layer will automatically texture the landscape according to the slopes. You can still paint each layer manually i.e paint rocks or soil on the riverside or anywhere else. Demonstration map from the screenshots is included with the project files.
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Version 1.0 - UE5.8 - 2026-08-07 - 4K SCREENS
-Released.
Content & Features
8K Materials
Crisp Displacement Mapping
Procedural Scattering (Grass Type)
Demo Level Included
Overview Level Included
1 Landscape
9 Grasses (100% Geometry)
3 Bushes
3 Debris
Nanite Ready
Lumen Ready
NOTE
Demo level is created for screenshot purposes and is not suitable for gameplay.
Tessellation is disabled by default. You can enable it inside the landscape material.
Bushes are procedurally distributed using Grass Types therefor wouldn't have collision.
Landscape itself has collision, but Tessellation/Displacement does not support collision.
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