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出品Chaos Debris Optimizerのメディア1

説明

Chaos Debris Optimizer

Post-destruction cleanup for UE5 Chaos
Keep Chaos destruction scenes playable after the breakup

Overview Video | Support / Discord

NATIVE CHAOS API | NO CUSTOM FIELDS | WALKABLE PROXIES


No Custom Field System Setup Required

The optimizer pipeline cleans up stale Geometry Collection debris through native Chaos / GeometryCollection APIs.

Sleep and Kill are internal cleanup stages, not Field actors you need to place in the level.

Walkable Proxy Collision

Removed fragments can leave lightweight collision behind, so players and AI can keep moving through destroyed areas after debris cleanup.

Advanced Cleanup Mechanics
  • NearBreak — preserves fragments around impact holes

  • Z-Kill — removes fragments that fall below a defined height

  • Control Kill — final safety sweep for leftover debris

  • Settle Detection — handles fragments that keep jittering instead of sleeping

  • Sleep Clusters — protects cluster hierarchy by keeping parent clusters sleeping

  • Batching & Jitter — spreads cleanup work across ticks to reduce spikes

Presets Included
  • Balanced

  • Quality

  • Performance

  • Walkable Box

  • Walkable Convex

  • Mass Destruction

Full Blueprint Runtime Control

Trigger cleanup, switch presets, pause or resume processing, reset tracking, destroy proxies, read counters, and react to cleanup events from Blueprint.


On-demand cleanup:
  • KillAllResiduals

  • KillEverything

Built-In Diagnostics

Track registered fragments, killed fragments, proxy count, skipped clusters, and cleanup state.

Visual debug draw shows cleanup decisions directly in the scene.

Demo Map Included

A self-contained first-person demo map shows cleanup modes, proxy collision, presets, Blueprint API examples, diagnostics, and performance scenarios.

Important

This is a post-destruction cleanup and tuning tool.

It does not replace good Chaos authoring, fracture setup, collision budgeting, or profiling.


Initial simulation cost, fragment count, and collision complexity still need to be tested in your project.

Requirements

Chaos Physics

Windows 64-bit

Supported Unreal Engine version

C++ or Blueprint project

Included
  • Plugin source

  • Full documentation

  • Preset matrix

  • Blueprint API reference

  • Practical demo map

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