
説明
Chaos Debris Optimizer
Post-destruction cleanup for UE5 Chaos
Keep Chaos destruction scenes playable after the breakup
Overview Video | Support / Discord
NATIVE CHAOS API | NO CUSTOM FIELDS | WALKABLE PROXIES
No Custom Field System Setup Required
The optimizer pipeline cleans up stale Geometry Collection debris through native Chaos / GeometryCollection APIs.
Sleep and Kill are internal cleanup stages, not Field actors you need to place in the level.
Walkable Proxy Collision
Removed fragments can leave lightweight collision behind, so players and AI can keep moving through destroyed areas after debris cleanup.
Advanced Cleanup Mechanics
NearBreak — preserves fragments around impact holes
Z-Kill — removes fragments that fall below a defined height
Control Kill — final safety sweep for leftover debris
Settle Detection — handles fragments that keep jittering instead of sleeping
Sleep Clusters — protects cluster hierarchy by keeping parent clusters sleeping
Batching & Jitter — spreads cleanup work across ticks to reduce spikes
Presets Included
Balanced
Quality
Performance
Walkable Box
Walkable Convex
Mass Destruction
Full Blueprint Runtime Control
Trigger cleanup, switch presets, pause or resume processing, reset tracking, destroy proxies, read counters, and react to cleanup events from Blueprint.
On-demand cleanup:
KillAllResiduals
KillEverything
Built-In Diagnostics
Track registered fragments, killed fragments, proxy count, skipped clusters, and cleanup state.
Visual debug draw shows cleanup decisions directly in the scene.
Demo Map Included
A self-contained first-person demo map shows cleanup modes, proxy collision, presets, Blueprint API examples, diagnostics, and performance scenarios.
Important
This is a post-destruction cleanup and tuning tool.
It does not replace good Chaos authoring, fracture setup, collision budgeting, or profiling.
Initial simulation cost, fragment count, and collision complexity still need to be tested in your project.
Requirements
Chaos Physics
Windows 64-bit
Supported Unreal Engine version
C++ or Blueprint project
Included
Plugin source
Full documentation
Preset matrix
Blueprint API reference
Practical demo map


