
Описание
Instantly transform any 3D mesh into a classic 90s-style 2D sprite! This lightweight, component-based visual system is designed to give your 3D assets a pure, old-school retro aesthetic without the need to manually render and create complex 2D sprite sheets. Just add the component to your actor, and the system handles the rest. How to use Documentation
Key Features:
Dynamic "Paper-Thin" Scaling: The core component automatically calculates the player's camera angle and squashes the depth of your 3D mesh (Scale: 0.01), creating a perfect, camera-facing 2D billboard illusion in real-time.
Retro Frame Rate Reduction: Artificially limits and drops the visual tick rate (FPS) of the actor to perfectly mimic the choppy, nostalgic low-frame animations of classic 90s shooters.
Pixelation Tools: Includes a dedicated Material Function for per-material pixelation, plus a simple Post Process material that divides the screen into squares for a full-screen retro pixelated effect, completing the authentic old-school look.
100% Visual, Zero Bloat: This package is strictly a visual effect framework. It does not contain any unnecessary shooting, movement, or gameplay mechanics. It is designed to be cleanly integrated into your existing projects without conflicting with your core code.
Plug & Play Setup: No complex C++ required. Simply drop the component onto your enemy or object, tweak the pixelation/FPS parameters, and watch it turn into a retro asset.
Perfect for developers creating Boomer Shooters, stylized retro games, or anyone looking to achieve a classic aesthetic using modern 3D models.




