
Açıklama
Samir — Desert Archer | Custom MetaHuman Character
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial
Samir is a cinematic-ready custom MetaHuman character created for Unreal Engine 5 and MetaHuman Creator.
Inspired by desert archers and nomadic warriors, Samir is designed for historical, Middle Eastern–inspired, and narrative-driven projects requiring a grounded and realistic character.
Animation Demo
The character features a fully custom outfit, parametric cloth setup, and a complete set of handcrafted props including bow, arrows, quiver, and bladed weapons. All clothing is auto-skinned and fully compatible with the MetaHuman rig for seamless production use.
Description
Samir is a fully realized MetaHuman character built for realistic film, game, and cinematic production.
His visual identity combines layered desert clothing, wrapped headgear, and functional combat equipment. The outfit shows natural wear, fabric aging, dirt buildup, and subtle damage, giving the character a believable lived-in appearance suitable for harsh environments.
The clothing is built as parametric cloth, allowing flexible adaptation to MetaHuman body variations while maintaining clean deformation.
All garments are automatically skinned (auto-weighted) to the MetaHuman skeleton and ready for immediate use inside Unreal Engine and MetaHuman Creator.
Samir also includes a full prop set designed specifically for this character, with consistent materials and visual language across all assets.
Key Features
✔ Unreal Engine 5 + MetaHuman Creator compatible
✔ Fully compatible with MetaHuman standard control rig
✔ Parametric cloth setup for flexible character customization
✔ Custom desert-style outfit with layered fabric and leather elements
✔ Automatic clothing skinning (auto-weighted to MetaHuman rig)
✔ Custom handcrafted props: bow, arrows, quiver, swords, and scabbards
✔ High-resolution PBR textures with realistic wear and material breakup
✔ Optimized for real-time rendering and cinematic workflows
✔ Ideal for historical, desert, Middle Eastern, and narrative projects
Technical InformationTextures
Clothing & props: 8K / 4K
(BaseColor, Normal, Roughness, ORM, Masks)Face: 4K
(BaseColor, Normal)
Clothing
Handcrafted layered desert outfit
Parametric cloth for body flexibility
Realistic folds, stitching, dirt, and edge wear
Automatic skinning / auto-weight assignment
Compatible with Unreal Engine cloth simulation workflows
Props
Custom bow with detailed wood and leather materials
Arrow set with quiver
Multiple bladed weapons with scabbards
Fully textured and visually consistent with the outfit
Ready for animation and cinematic use
Compatibility
Lumen
Path Tracer
Live Link
Face Animation
Standard MetaHuman Control Rig
What’s Included
1× MetaHuman Character: Samir
1× Full custom parametric outfit
Custom prop set (bow, arrows, quiver, swords, scabbards)
8K / 4K texture sets for clothing and props
4K facial texture set
Material instances for easy customization
Auto-skinned clothing ready for animation










