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Samir — Desert Archer | Custom MetaHuman Character
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial

Samir is a cinematic-ready custom MetaHuman character created for Unreal Engine 5 and MetaHuman Creator.
Inspired by desert archers and nomadic warriors, Samir is designed for historical, Middle Eastern–inspired, and narrative-driven projects requiring a grounded and realistic character.
Animation Demo

The character features a fully custom outfit, parametric cloth setup, and a complete set of handcrafted props including bow, arrows, quiver, and bladed weapons. All clothing is auto-skinned and fully compatible with the MetaHuman rig for seamless production use.

Description

Samir is a fully realized MetaHuman character built for realistic film, game, and cinematic production.

His visual identity combines layered desert clothing, wrapped headgear, and functional combat equipment. The outfit shows natural wear, fabric aging, dirt buildup, and subtle damage, giving the character a believable lived-in appearance suitable for harsh environments.

The clothing is built as parametric cloth, allowing flexible adaptation to MetaHuman body variations while maintaining clean deformation.
All garments are automatically skinned (auto-weighted) to the MetaHuman skeleton and ready for immediate use inside Unreal Engine and MetaHuman Creator.

Samir also includes a full prop set designed specifically for this character, with consistent materials and visual language across all assets.

Key Features

✔ Unreal Engine 5 + MetaHuman Creator compatible
✔ Fully compatible with MetaHuman standard control rig
✔ Parametric cloth setup for flexible character customization
✔ Custom desert-style outfit with layered fabric and leather elements
✔ Automatic clothing skinning (auto-weighted to MetaHuman rig)
✔ Custom handcrafted props: bow, arrows, quiver, swords, and scabbards
✔ High-resolution PBR textures with realistic wear and material breakup
✔ Optimized for real-time rendering and cinematic workflows
✔ Ideal for historical, desert, Middle Eastern, and narrative projects

Technical InformationTextures

  • Clothing & props: 8K / 4K
    (BaseColor, Normal, Roughness, ORM, Masks)

  • Face: 4K
    (BaseColor, Normal)

Clothing

  • Handcrafted layered desert outfit

  • Parametric cloth for body flexibility

  • Realistic folds, stitching, dirt, and edge wear

  • Automatic skinning / auto-weight assignment

  • Compatible with Unreal Engine cloth simulation workflows

Props

  • Custom bow with detailed wood and leather materials

  • Arrow set with quiver

  • Multiple bladed weapons with scabbards

  • Fully textured and visually consistent with the outfit

  • Ready for animation and cinematic use

Compatibility

  • Lumen

  • Path Tracer

  • Live Link

  • Face Animation

  • Standard MetaHuman Control Rig

What’s Included

  • 1× MetaHuman Character: Samir

  • 1× Full custom parametric outfit

  • Custom prop set (bow, arrows, quiver, swords, scabbards)

  • 8K / 4K texture sets for clothing and props

  • 4K facial texture set

  • Material instances for easy customization

  • Auto-skinned clothing ready for animation

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