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Wizard Hat ๐งโโ๏ธโจ
WizardHat is a fantasy MetaHuman accessory designed to give your characters a classic wizard or sorcerer look. It sits naturally on the MetaHuman head and fits directly on Dof4-based MetaHumans inside MetaHuman Creator in Unreal Engine.
โ๏ธ Key Features
โข ๐งโโ๏ธ Classic wizard hat silhouette, ideal for mages, sorcerers and fantasy characters.
โข ๐จ Single material with exposed color parameter so you can easily customize the hat color to match your character, outfit or brand.
โข ๐งฌ Built to conform to MetaHuman body type Dof4 directly in MetaHuman Creator.
โข ๐ฌ Ideal for cinematics, fantasy games, stylized characters and promotional renders.
๐ ๏ธ Technical Specs
โข ๐ LODs: 4, optimized for real-time use.
โข ๐งต Texture resolution: supports up to 4K (4096ร4096), depending on your imported maps.
โข ๐ฆ Format: .mhpkg (MetaHuman accessory).
โข ๐ง Body type: Dof4.
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Compatibility
โข MetaHuman Creator support.
โข MetaHuman skeleton support: Yes.
โข Designed for Dof4-based MetaHuman presets.
โข Unreal Engine 5.6+ via the MetaHuman pipeline.
๐ฅ Import Instructions
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Accessories/ (if it does not exist).
Create a folder inside it named WizardHat.
Drag OA_WizardHat.mhpkg into the WizardHat folder to unpack.
In MetaHuman Creator, drag WI_WizardHat into the appropriate Accessories or Head/Headwear slot and double-click to apply. ๐งโโ๏ธโจ


