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Wizard Hat | MetaHuman Compatible | Resizable Outfit ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Wizard Hat ๐Ÿง™โ€โ™‚๏ธโœจ

WizardHat is a fantasy MetaHuman accessory designed to give your characters a classic wizard or sorcerer look. It sits naturally on the MetaHuman head and fits directly on Dof4-based MetaHumans inside MetaHuman Creator in Unreal Engine.

โš™๏ธ Key Features

โ€ข ๐Ÿง™โ€โ™‚๏ธ Classic wizard hat silhouette, ideal for mages, sorcerers and fantasy characters.
โ€ข ๐ŸŽจ Single material with exposed color parameter so you can easily customize the hat color to match your character, outfit or brand.
โ€ข ๐Ÿงฌ Built to conform to MetaHuman body type Dof4 directly in MetaHuman Creator.
โ€ข ๐ŸŽฌ Ideal for cinematics, fantasy games, stylized characters and promotional renders.

๐Ÿ› ๏ธ Technical Specs

โ€ข ๐Ÿ“ LODs: 4, optimized for real-time use.
โ€ข ๐Ÿงต Texture resolution: supports up to 4K (4096ร—4096), depending on your imported maps.
โ€ข ๐Ÿ“ฆ Format: .mhpkg (MetaHuman accessory).
โ€ข ๐Ÿง Body type: Dof4.

โœ… Compatibility

โ€ข MetaHuman Creator support.
โ€ข MetaHuman skeleton support: Yes.
โ€ข Designed for Dof4-based MetaHuman presets.
โ€ข Unreal Engine 5.6+ via the MetaHuman pipeline.

๐Ÿ“ฅ Import Instructions

  1. Download the .mhpkg file from this FAB listing.

  2. In your project, create a folder: Content/Accessories/ (if it does not exist).

  3. Create a folder inside it named WizardHat.

  4. Drag OA_WizardHat.mhpkg into the WizardHat folder to unpack.

  5. In MetaHuman Creator, drag WI_WizardHat into the appropriate Accessories or Head/Headwear slot and double-click to apply. ๐Ÿง™โ€โ™‚๏ธโœจ

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