Skip to content
Media 1 for listing Toxic Wasteland: Tactical Combat Zone, Destroyed Buildings

Description

🎞️ Video (Shooter mechanics from Lyra ) | 🎮 Demo (Performance Optimized) | 🎮 Demo (Quality Optimized)

💡 This asset includes two versions of the map: one optimized for performance and the other for stunning visual quality. Depending on your needs, you can choose which one to use. I encourage you to download and try both demos using the links above.

A desolate and highly contaminated environment ideal for intense cover-based shooter gameplay. This post-apocalyptic combat zone is filled with tactical, abandoned buildings, all of them are enterable, each offering unique cover and strategic vantage points. Poisoned by waste, the environment also features puddles of toxic water, hazardous pathways, and fortified makeshift walls that seals off the area.

Important:

-Some meshes have a very high poly count, so this environemnt is only meant to be used with Nanite.

-Large objects, such as buildings, are only available as blueprints. This approach optimizes their performance with Nanite and facilitates modifications to generate more variations.

-Blueprints with too many objects can have poor performance, besides affecting the FPS, it's slow even to drag them through the map. To address this issue I created an optimized version of each blueprint, you can find them in the Blueprints/PackedLevelActors folder (The original ones are in the Blueprints folder).

This product leverages Unreal Engine 5's Lumen and Nanite to enhance visual fidelity, delivering a next-gen gaming experience.

Nanite Documentation

Lumen Documentation

This pack contains textures under CC0 1.0 Universal from ambientcg.com.

Feel free to contact us with any questions or issues regarding this package, we’re here to help!

🕹️ Join us on these platforms and stay in the loop for exciting new releases and game development content:

🗸 Discord

🗸 Youtube

🗸 Artstation

Included formats

  • logo of Unreal Engine format