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Racer Helmet | Racer Outfit | MetaHuman Compatible ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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์„ค๋ช…

Racer Helmet is a full-face motorsport helmet and the hero piece of the Racer Outfit collection. It ships with a tinted visor, breathable mesh vents and interior foam as separate materials, plus a dedicated racing-number slot alongside four logo placements.

Key Features ๐Ÿ’ก:

๐ŸŽจ 44 Exposed Parameters: Shell, vent mesh, interior foam and visor are four independent materials with their own color and surface controls.

๐Ÿ”ข Dedicated Racing Number: A separate slot with its own Texture, Position, Scale, Tint, Rotation and Bend โ€” set the driver number without touching the sponsor logos.

๐Ÿท๏ธ 4 Logo Slots: Independent Texture, Position, Scale, Tint, Rotation and Bend on the shell for full livery control.

๐Ÿ•ถ๏ธ Adjustable Visor: The glass exposes Tint, Opacity and Refraction โ€” go from a light smoke to a fully mirrored dark shield.

โœจ Shell Finish Control: Desaturation, Power, Roughness and Metallic on the main shell let you move from matte race trim to high-gloss showroom paint.

๐Ÿงฌ Exclusive Fit: Rigged and optimized for the Dof4 (Masculine Tall/Big) MetaHuman setup.

๐Ÿ Ideal for: Racing games, motorsport cinematics, broadcast intros, pit-lane scenes and driver reveals.

Technical Specs ๐Ÿ“

LODs: 4 (LOD0โ€“LOD3)

Texture Resolution: up to 4K (4096ร—4096)

Material Slots: 4

Exposed Parameters: 44

Format: .mhpkg (MetaHuman Outfit)

Body types: Dof4 Only

Compatibility โœ…

MetaHuman Creator

MetaHuman Skeleton Support: Yes

Supported body presets: Masculine / Tall / Big (Mapped to Dof4)

Unreal Engine 5.7+ via the MetaHuman pipeline

Import Instructions ๐Ÿ“ฆ

Download the .mhpkg file from this FAB listing.

In your project, create a folder: Content/Outfits/ (if it doesn't exist).

Create a folder inside it named RacerHelmet.

Drag OA_RacerHelmet.mhpkg into the RacerHelmet folder to unpack.

In MetaHuman Creator, select your character (Must be Dof4 body type), drag WI_RacerHelmet into the Outfit Clothing section and double-click to apply.

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