
Descripción
Racer Helmet is a full-face motorsport helmet and the hero piece of the Racer Outfit collection. It ships with a tinted visor, breathable mesh vents and interior foam as separate materials, plus a dedicated racing-number slot alongside four logo placements.
Key Features 💡:
🎨 44 Exposed Parameters: Shell, vent mesh, interior foam and visor are four independent materials with their own color and surface controls.
🔢 Dedicated Racing Number: A separate slot with its own Texture, Position, Scale, Tint, Rotation and Bend — set the driver number without touching the sponsor logos.
🏷️ 4 Logo Slots: Independent Texture, Position, Scale, Tint, Rotation and Bend on the shell for full livery control.
🕶️ Adjustable Visor: The glass exposes Tint, Opacity and Refraction — go from a light smoke to a fully mirrored dark shield.
✨ Shell Finish Control: Desaturation, Power, Roughness and Metallic on the main shell let you move from matte race trim to high-gloss showroom paint.
🧬 Exclusive Fit: Rigged and optimized for the Dof4 (Masculine Tall/Big) MetaHuman setup.
🏁 Ideal for: Racing games, motorsport cinematics, broadcast intros, pit-lane scenes and driver reveals.
Technical Specs 📐
LODs: 4 (LOD0–LOD3)
Texture Resolution: up to 4K (4096×4096)
Material Slots: 4
Exposed Parameters: 44
Format: .mhpkg (MetaHuman Outfit)
Body types: Dof4 Only
Compatibility ✅
MetaHuman Creator
MetaHuman Skeleton Support: Yes
Supported body presets: Masculine / Tall / Big (Mapped to Dof4)
Unreal Engine 5.7+ via the MetaHuman pipeline
Import Instructions 📦
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Outfits/ (if it doesn't exist).
Create a folder inside it named RacerHelmet.
Drag OA_RacerHelmet.mhpkg into the RacerHelmet folder to unpack.
In MetaHuman Creator, select your character (Must be Dof4 body type), drag WI_RacerHelmet into the Outfit Clothing section and double-click to apply.





