Vai ai contenuti
File multimediali per l'articolo Endless Stylized Forest: 1

Descrizione

Hello and welcome to the Endless Stylized Forest (With Level Streaming)


If you get this pack, you are really going to help me to continue working on this kind of assets, please help.


The dream of this project was to create a modular endless world by dynamically configuring a matrix for the endless forest and change the visibility of the streaming levels and assets as the player moves.


Get the streaming levels with procedural grass and flowers and all the instances on a modular view just configuring a matrix for endless forest and loaded into the world without loosing the interactions and collisions.


You can change the density of the grass just changing the static mesh on the landscape grasstype(there are 3 merge static mesh grass)


With this approach you will be able to load an endless forest and change some of the level streamings with another datatable for making a unique and endless world, also with this approach you are going to be able to create many configurations that you want without loosing the performance.


Endless Modular Procedural approach with the posibility of changing some levels for making a unique world with 2 datatables.


Procedural grass with flowers movement and water effect and movement.


Modular streaming levels, loaded from 2 matrix configuration DataTables for the Endless and unique forest park.


Unique modular levels (Garage, Tower Water, Camping, Jeeps, Ranger House, Wall Water, Motorcycles, Safari Outpost)


Merged Actors and Blueprints for best performance.


All fully organized 


All the meshes were prepared on a 3D software with UV Map to fit the real size of the object and an UVW Unwrapping custom flatten technique to cover all the polygons for baking.

Formati inclusi