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説明

Stylized_Fantasy_BattleAxe - Technical Information

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Type ............ Static mesh prop (no rig, no animation)

Triangles ....... 25,158

Vertices ........ 12,588 (17,490 in glTF/GLB, which splits vertices at UV/normal seams)

Dimensions ...... 0.733 x 0.153 x 2.000 m (73.3 x 15.3 x 200.0 cm)

Units / scale ... Metric, 1 Blender unit = 1 m, scale 1.0, rotation 0

Pivot ........... Centre of the base; the base sits on the ground (Z = 0)

Orientation ..... Z-up in FBX / Blend (FBX: -Y forward); Y-up in glTF/GLB/OBJ (importers convert as usual)

UV channels ..... 1 (UVMap), inside 0-1 space, no meaningful overlap

Materials ....... 1 (M_Stylized_Fantasy_BattleAxe), metallic/roughness PBR workflow

Mesh ............ 16 separate shells (some overlap/intersect inside the head); normals oriented outward

LODs ............ None included

Collision ....... None included

Textures (PNG, 2048 x 2048)

T_Stylized_Fantasy_BattleAxe_BaseColor - sRGB

T_Stylized_Fantasy_BattleAxe_Roughness - linear / non-color

T_Stylized_Fantasy_BattleAxe_Metallic - linear / non-color

T_Stylized_Fantasy_BattleAxe_Normal - linear / non-color, tangent space, OpenGL (+Y).

For Unreal Engine, flip the green channel

(or enable "Flip Green Channel" on import).

T_Stylized_Fantasy_BattleAxe_ORM - linear / non-color, packed mask map:

R = Ambient Occlusion, G = Roughness, B = Metallic

(G and B are identical to the separate Roughness / Metallic maps).

Intended for Unreal-style packed workflows; the Blend/FBX/glTF/OBJ/USD

files use the separate maps above.

Package contents

FBX/ SM_Stylized_Fantasy_BattleAxe.fbx (FBX unit scale, Z-up, -Y forward; textures in ../Textures)

glTF/ SM_Stylized_Fantasy_BattleAxe.glb (textures embedded)

glTF/Separate/ .gltf + .bin + textures/

OBJ/ SM_Stylized_Fantasy_BattleAxe.obj + .mtl (textures in ../Textures)

USD/ SM_Stylized_Fantasy_BattleAxe.usd, .usdz (textures in USD/textures)

Blender/ SM_Stylized_Fantasy_BattleAxe.blend (Blender 5.2.2 LTS, textures packed)

Textures/ T_Stylized_Fantasy_BattleAxe_*.png (BaseColor, Roughness, Metallic, Normal, ORM - 2K)

Previews/ 1920x1080 preview renders

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