Description
Renovate: Vehicle Framework v1.5 is out!
Create AAA quality vehicles with ease, set up your races and start making our own game with a proper kick start.
Natively compatible with characters based on Advanced Locomotion System and easily integrable with those based on Ascent Combat Framework.
ALS Integration tutorial here.
TRAILER v1.0
DEMO
DOCUMENTATION
OFFICIAL WEBSITE
JOIN DISCORD
Uses Epic's industry standard plugins: | ChaosVehiclePlugin | PhysXVehicles |
What's new in v1.5A complete features list can be found down below.
New Features:- Template Map Optimizations
- Refined Driving Experience
- Five new Vehicle Templates
- New Advanced Rig
- Racing System 2.0
- AI Opponents
- High Score for Races
- Gas Station Blueprint
- Crowd Blueprint
- Character Ragdoll
- IK System with passengers replication
- Left-hand Drive (Experimental)
- Engine Fan Animation
- Fuel Gauge Needle Animation
- Smarter Automatic Downshift
- Vehicle sputters for a while when out of gas
- Physics Materials for different friction on grass and concrete
- TPP Camera distance control
- TPP Camera inversion control
- Broken Constraint can reset itself
- ALS Character can't roll or mantle after getting out the vehicle
- Circuit spline meshes draw wrong visibility collisions
- Riviera dashboard needles have wrong UVs
- Various issues when multiple characters try to get into the vehicle
- Seat Height Offset feature breakes after few interactions with the vehicle
- Interaction UI doesn't show up on packaged project
- Braking distance is unrealistically long
- Passengers count as obstacles and prevent doors from opening
- Bushes have collision enabled from UE 5.2 and above
- Why is different?
Tired by dealing with products that come with no “game feel” or refined mechanics?
Always have to spend more time than you estimated to learn how the whole thing works and basically fix it?
Then Renovate products are what you're looking for. Crafted by Game Art teachers and industry professionals to came out of the box as polished as they can.
Renovate: Vehicle Framework is gonna be part of a bigger ecosystem; involving the development of a Character Framework as well, compatible assets such as high-end vehicles and environments. Our goal is to overcome the obstacle of combining multiple products with lack of consistency, both in art style and technologies used.
Otherwise, what exactly are you paying for?
- Do I need to know blueprints or coding to work with this framework?
Absolutely not.
Renovate vehicles came with lots of parameters, settable even in the detail panel of each instance.
You can start right away with our base vehicle templates, adjustings their settings to match what you're looking for.
We always listen to our customers then, adding new feature based on what they ask the most.
- Is this framework compatible with third party UE Marketplace vehicles?
Having a shared foundation, it is compatible with every third party chaos vehicle for what concerns driving.
However, advanced features such as Automatic Constraints or Color Palette System require some additional work.
For instance, if you need openable doors but your third party vehicle doesn't come with, you'll need to edit its rig.
- Can this framework support additional bones?
Yes, as long as they're a child of a pre-existing bone.
Included formats
- versions