
Descrizione
Need runtime crash, dent, and deformation damage for cars, bikes, motorcycles, aircraft, machinery, props, or other meshes that were never designed to be damaged?
Advanced Damage And Deformation System — ADADS — is intentionally built to make damaging existing meshes simple. With just a few clicks, you can add runtime dents, crash deformation, damage paint, jelly movement, impact effects, and collision sounds to compatible Static or Skeletal Meshes.
It is especially powerful for vehicle games, allowing cars, motorcycles, trucks, aircraft, and other vehicles without built-in crash damage to become dynamically damageable, while also working for machinery, robots, props, environmental objects, and many other compatible meshes.
Instead of creating separate damaged models or building an entire deformation system from scratch, ADADS provides a fast and highly configurable workflow for adding convincing runtime damage to existing meshes.
⚡ ULTRA-LIGHTWEIGHT — LESS THAN 2 MB
The complete ADADS plugin is less than 2 MB, delivering a powerful damage and deformation system with an exceptionally small project footprint.
🎬 OFFICIAL TRAILER
YOUTUBE
PLAYABLE DEMO — TRY ADADS NOW
📘 DOCUMENTATION, TUTORIAL AND USER GUIDE
💬 SUPPORT AND COMMUNITY
💥 RUNTIME DENT DAMAGE
Create permanent collision-based dents directly on your meshes during gameplay.
• Runtime impact-based deformation
• Adjustable dent strength, depth, radius, and response
• Sphere, Rectangle, and Exact deformation shapes
• Control which mesh sections are allowed to deform
• Configure different damage behavior for individual parts
• Suitable for light impacts, heavy crashes, projectile damage, and environmental collisions
🫧 JELLY DEFORMATION
Add soft, flexible, velocity-responsive movement to selected mesh sections.
• Velocity-based jelly deformation
• Adjustable deformation strength
• Adjustable deformation speed and recovery
• Full control over movement depth and response
• Restrict jelly deformation to selected parts
• Use independently or together with permanent dent damage
🚗 THREE DAMAGE MODES
ADADS can be configured for different visual and gameplay requirements:
• Dent Damage Only
• Jelly Deformation Only
• Dent Damage combined with Jelly Deformation
Create rigid crash damage, soft-body-style reactions, or combine both systems for more dynamic results.
🎨 IMPACT DAMAGE PAINT
Apply visual material damage directly around impact locations.
• Paint materials at collision points
• Configure damage color and appearance
• Control affected areas
• Combine paint with dents and jelly movement
• Create scratches, exposed metal, burn marks, impact discoloration, and other damage effects
✨ IMPACT PARTICLES AND VISUAL EFFECTS
Give every collision additional weight and feedback.
• Multiple impact particle effects
• Custom particle angles and directions
• Impact trails
• Gravity-responsive impact effects
• Separate effects for different collision situations
• Niagara integration
🔊 COLLISION SOUND SYSTEM
Trigger collision sounds based on runtime impacts.
• Configurable impact audio
• Different sounds for different damage situations
• Combine sound, particles, paint, dents, and jelly deformation into one complete impact response
🧩 STATIC AND SKELETAL MESH SUPPORT
ADADS is designed to work with compatible Static and Skeletal Meshes.
Use it for:
• Cars, trucks, motorcycles, and vehicle body panels
• Aircraft, helicopters, spacecraft, and flying vehicles
• Machines, robots, and mechanical objects
• Props and environmental objects
• Sci-fi objects and interactive machinery
• Custom meshes that need visible runtime damage
⚙️ POWERFUL CONTROL — SIMPLE WORKFLOW
The system exposes the important deformation settings so you can build the exact response required by your project.
Control:
• Dent shape
• Dent depth
• Dent size
• Damage strength
• Jelly strength
• Jelly speed
• Recovery behavior
• Impact paint
• Particle effects
• Particle angles
• Collision sounds
• Deformable mesh sections
Configure the system once, assign the target mesh, and customize the damage response for your project.
🎮 BUILT FOR GAMEPLAY
ADADS is suitable for:
• Arcade vehicle damage
• Crash and destruction games
• Racing games
• Vehicle combat
• Flight and aircraft damage
• Sci-fi gameplay
• Destructible machinery
• Interactive environments
• Cinematic damage effects
• Physics-driven prototypes
🛠️ TECHNICAL INFORMATION
• Unreal Engine version: 5.5
• Platform: Windows 64-bit
• Runtime C++ plugin
• Plugin size: Less than 2 MB
• Static Mesh support
• Skeletal Mesh support
• Niagara integration
• Geometry Scripting integration
• Includes demonstration content
• Includes documentation and setup instructions
⚠️ IMPORTANT
The final deformation quality depends on the target mesh topology, vertex distribution, material setup, affected sections, and selected deformation settings.
Meshes with suitable geometry and correctly configured materials will produce the best results.
Advanced Damage And Deformation System is actively developed and may receive additional improvements, compatibility updates, and new features over time.








