Zum Inhalt springen
Medium 1 für Eintrag OmniPivot Pro - Professional pivot placement

Beschreibung

OmniPivot Pro is a professional Unreal Engine editor tool for fixing, previewing, saving, auditing, and batch-editing pivot points directly inside the editor.

If you work with imported props, modular kits, doors, walls, weapons, marketplace assets, kitbash packs, or environment pieces, you already know the problem:

The asset looks fine, but the pivot is in the wrong place.

That makes snapping, rotating, scaling, animation setup, modular building, door hinges, prop placement, and marketplace preparation slower than it should be.

OmniPivot Pro gives you a cleaner pivot workflow inside Unreal Engine, with quick actor pivot tools, visual viewport picking, reusable presets, batch Static Mesh workflows, pivot audits, Details Panel controls, and safer duplicate-first baking options.

It is designed for solo developers, environment artists, level designers, marketplace sellers, beginners, and small teams who want a practical pivot tool without leaving Unreal Engine.

Main Features

Precise Pivot Placement

Move pivots to common bounds-based positions such as:

  • Center

  • Top

  • Bottom

  • Left

  • Right

  • Front

  • Back

  • Face centers

  • Edge middles

  • Corners

  • Custom offset positions

This helps with modular snapping, prop placement, doors, walls, weapons, vehicles, and environment assets.

Visual Viewport Pivot Picking

Use viewport hotkeys to pick pivot points directly from the selected actor.

Default modes include:

  • Face center picking

  • Edge middle picking

  • Corner picking

A visual indicator appears in the viewport so you can see the target pivot position before applying it.

Default hotkeys:

  • Ctrl + Alt + 6 — Face centers

  • Ctrl + Alt + 7 — Edge middles

  • Ctrl + Alt + 8 — Corners

Hotkeys can be changed in Unreal Engine’s Keyboard Shortcuts settings.

Dashboard Workflow

The main dashboard gives you a clear pivot workspace with:

  • Current selection summary

  • Bounds size

  • Current pivot position

  • Target pivot position

  • Pivot preview

  • Quick presets

  • Actor pivot tools

  • Static Mesh actions

  • Safety warnings

  • Help and status feedback

It is made to be easy to understand, even if you are new to pivot workflows in Unreal Engine.

Details Panel Integration

OmniPivot Pro can add compact pivot controls directly inside the Unreal Engine Details Panel.

This lets you adjust pivots while editing normal actor properties, without needing to keep the full OmniPivot Pro window open all the time.

The Details Panel controls include quick access to:

  • Face presets

  • Edge presets

  • Corner presets

  • Preview

  • Apply

  • Reset

  • Open full tool

  • Copy pivot

  • Paste pivot

Batch Pivot Fixer

The Batch Fixer is designed for working with multiple Static Mesh assets.

It supports a safer workflow:

  1. Select Static Mesh assets.

  2. Analyze the selection.

  3. Preview the batch result.

  4. Apply changes to duplicates.

  5. Export a summary report if needed.

Batch tools are useful for:

  • Marketplace packs

  • Modular kits

  • Imported asset libraries

  • Prop folders

  • Door and wall sets

  • Environment art cleanup

  • Preparing assets before sharing or selling

Duplicate-First Safety

Permanent mesh pivot changes should not happen silently.

OmniPivot Pro is built around a safer workflow where batch operations can create fixed duplicates instead of overwriting your original assets.

This helps protect your source assets while still letting you prepare clean, production-ready versions.

Reusable Pivot Presets

OmniPivot Pro includes preset management for common pivot use cases.

Example preset categories include:

  • Doors

  • Props

  • Modular pieces

  • Weapons

  • Marketplace pack standards

  • Vehicles

You can use built-in presets or create your own project-specific pivot presets.

Pivot Audit

The Pivot Audit tool helps review assets for pivot problems and inconsistencies.

It can help identify issues such as:

  • Door meshes without hinge-friendly pivots

  • Modular assets with inconsistent pivot standards

  • Pivots that may be outside expected bounds

  • Assets that may need review before packaging or handoff

This is useful before:

  • Marketplace submission

  • Asset pack cleanup

  • Project migration

  • Team handoff

  • Level building passes

  • Final production cleanup

Reports

OmniPivot Pro includes reporting tools for batch and audit workflows.

Reports can help with:

  • Reviewing what was scanned

  • Sharing cleanup notes

  • Tracking pivot issues

  • Preparing marketplace-ready assets

  • Documenting asset polish passes

Who Is This For?

OmniPivot Pro is useful for:

  • Solo developers

  • Indie teams

  • Environment artists

  • Level designers

  • Marketplace asset sellers

  • Kitbash users

  • Beginners importing Blender assets

  • Modular environment creators

  • Technical artists

  • Developers cleaning asset packs before production

Common Use Cases

Use OmniPivot Pro when you need to:

  • Fix a door pivot so it rotates from the hinge.

  • Move a prop pivot to the bottom center for easier placement.

  • Align modular walls, floors, ceilings, and corners.

  • Prepare marketplace assets with cleaner pivot standards.

  • Batch-fix many Static Mesh assets with the same pivot rule.

  • Create reusable pivot presets for your project.

  • Quickly adjust pivots from the Details Panel.

  • Pick corners, edges, and faces directly in the viewport.

  • Audit a folder for pivot consistency before release or handoff.

Why Use OmniPivot Pro?

Unreal Engine gives you pivot tools, but repeated pivot work can still become slow when you are fixing many assets, working with modular sets, or preparing content for production.

OmniPivot Pro focuses on making pivot work faster, safer, and easier to repeat.

It gives you:

  • A dedicated pivot dashboard

  • Visual snap-based workflows

  • Details Panel controls

  • Batch processing

  • Preset management

  • Audit tools

  • Report exports

  • Duplicate-first safety for permanent changes

The goal is not to replace your asset creation software.
The goal is to make pivot cleanup inside Unreal Engine much less painful.

Documentation: https://www.ecalstudios.com/omnipivot-pro/

Enthaltene Formate