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Media 1 for listing Residential Houses Vol.2 - Modular Pack

Description

Get additional modular building assets that are designed for this asset pack with the optional Residential Houses - Modular Pack

Videos

SHOWCASE VIDEO

UE5 THIRD PERSON CLIP

For direct support join our: Discord

This project includes a modular set to build your own American inspired residential houses/suburban environment with all of the assets, materials, plus an example map shown in the images. Includes both exterior and interior modular pieces. Each asset was created to a high quality and standard suitable for AAA quality visuals.

Includes Unreal Engine 5 version utilizing Nanite and Lumen feature set as well as a Unreal Engine 4 version with an example baked lighting scene.

Additional Information:

  • Example map comes with 7 houses that have full interiors

  • UE5 Nanite and Lumen

  • UE4 Fully Baked version available too

  • Highly customizable with the ability to apply custom tillable textures for floors, walls and ceilings

  • Included example colors for interior and exterior walls; colors are changeable within their material instances

  • Building assets are separate from external and internal for better culling and/or making houses with no interiors

  • Level Instance (UE5 Only) and Blueprint versions of the houses are available for easy placement

Features:

  • 626 Unique Meshes

  • Unreal Engine 5+ Nanite + Lumen Scene, Unreal Engine 4 Baked Lighting Scene

  •  Exterior and Interior modular building pieces

  •  High Resolution Textures - Up to 4K

  • Modular Design - Rearrange the design in any way you like

  • Highly customizable textures and colours

  • Optimized for games

  • Example Map

  • All custom branding and artwork free to use with the pack

For direct support join our: Discord

Update 10/02/2025 (UE5 Only):

  • Mirror fixes to the Example Level

Update 09/04/2024 (UE5 Only):

  • Updated Post Processing Volumes inside the buildings to improve Lumen lighting

Update 18/07/2023 (UE5 Only):

  • Fixed issue where MM_GeneralBlending material would cause a compile error

Update 06/03/2023 (UE5 Only):

  • Set Sub-Levels on example level to "Always Loaded"

Update 23/02/2023 (UE5 Only):

  • Fixed Z-Fighting issue with Garage Porch asset when using Nanite

  • Example level now contains all the example houses seperated in individual pieces rather than a Packed Actor for users to see easily how each house was constructed

  • Known Issue: Packed Level Actor levels seem to be broken in the latest version of Unreal Engine

Update 28/01/2023 (UE5 Only):

  • Fixed crash related to the leaves particle effect by remaking the particle effect in UE 5.1

  • Optimised ResidentialHouse2.umap - this should perform better now

  • Created new Level Instance Actors for the complete houses which run a lot faster, these are an alternative to the blueprint houses

Update 06/01/2023:

  • Fixed error with Blueprint houses causing some of them to place all of their static mesh components at the world origin on runtime

  • Fixed Tree Collisions to be more accurate to the tree trunk

  • Added separate window frame and window meshes as requested

  • Added separate garage door pieces as requested

Known Issues:

  • InstancedFoliageActor causes Large actor pre-shadow performance error message to display on ResidentialHouse2 Map. Disable Dynamic Shadows on Foliage Types to remove the error (no noticable performance loss, can be ignored)

  • (UE4 Only) The falling leaves particle effects can cause the editor to crash in certain scenarios (Unreal Engine Bug). For now these are used for demonstration uses only.

Included formats

Additional files