
Description
Advanced Physics Based Bullet Projectile System for Unreal Engine
The Bullet Projectile System is a high-performance, physics-driven bullet simulation framework designed for Unreal Engine. It provides realistic projectile behavior, including gravity effects, drag force, wind influence, penetration, and ricochet mechanics—all optimized within a World Subsystem for seamless performance.
â–· Showcase Video
Key Features
âś… Physics-Based Projectile Simulation
Fully customizable bullet speed, mass, cross-section, and drag coefficient.
Real-time gravity, wind resistance, and environmental influences.
Use Gameplay Cue Notify (Burst) for advanced effects (Decal, Niagara, Sound, Camera shake)
âś… Penetration & Ricochet System
Advanced penetration logic based on material properties.
Dynamic ricochet calculations depending on impact angle and velocity.
âś… Wind Influence
Integrates with UWindDirectionalSourceComponent for realistic wind effects.
Automatically adjusts bullet trajectory based on wind strength and direction.
âś… Impact & Visual Effects
Customizable decals and particles for bullet impacts and ricochets.
Debug visualization for projectile paths, impacts, and penetration results.
âś… Optimized & Scalable
Uses TInlineAllocator<40> for efficient projectile management.
Subsystem-based design eliminates performance overhead from actors.
âś… Easy Integration & Customization
Fire projectiles using simple function calls (FireProjectile(), FireProjectiles()).
Configure bullet physics via data assets (ProjectileData, PhysMaterialDataAsset).
Fully supports Blueprint and C++ workflows.
Ideal For
Realistic shooting mechanics in FPS/TPS games.
Ballistic simulation for military or training applications.
Physics-based projectiles in survival, battle royale, or open-world games.
đź’ˇ Compatible with Unreal Engine 5+ | Works with Niagara VFX & Gameplay Ability System (GAS).



