
Descrizione
Level Streaming Tuner - Level Streaming Budget, Dialed In
You can download it for free GitHub. Buy it if you want to support me.
Unreal's level streaming is controlled by a dozen-plus console variables spread across async loading, component registration, garbage collection, and World Partition. There's no single place to manage them — you edit DefaultEngine.ini by hand and guess at the values.
Streaming Tuner collects those variables into one settings page. A single Streaming Budget slider drives the five main timing/granularity CVars together, presets give you a working baseline in one click, and every variable is still editable individually. Settings apply live in the editor and are written to config, so they carry into packaged builds.
Features
Budget & Presets
Single 0.0 → 1.0 Streaming Budget slider driving five streaming CVars at once
Presets: Open World · Linear Levels · Fast Load · Custom
Full per-CVar control with inline tooltips (checkboxes for toggles, numbers for the rest)
Coverage
World Partition — concurrent cell load cap, block-on-slow-streaming controls
Unified time budget (UE 5.6+)
Garbage collection — forced GC on unload, incremental GC while levels pend purge
Dedicated-server streaming toggles, including HLOD force-disable
Profiles & Platforms
Save configs as Streaming Tuner Profile assets (custom icon, color, Content Browser category)
Per-platform overrides written to each platform's own *Engine.ini
Runtime API
Blueprint Pause Tuner / Resume Tuner nodes
Automatic pause during first-launch shader compilation, so shaders precache with the full budget
Cleanup
Reset To Engine Defaults and Clear Plugin Entries From Ini for a clean rollback or uninstall
Who It's For
Open-world and level-based projects that need to balance streaming speed against frame-time cost, and teams shipping to multiple platforms with different streaming budgets.
Safety & Compatibility
Non‑destructive — every change is reversible via Reset To Engine Defaults / Clear Plugin Entries From Ini
Writes only to standard engine config sections — no hidden state
Tuned values persist into packaged builds on every target platform (Win, Mac, and beyond, subject to your EngineVersion targets)
Version 1.0.0 Documentation

