Skip to content
Media 1 for listing Lightweight Editor Performance Mode
0 comments

Description

LightweightEditorMode is a C++ Unreal Engine code plugin. Its current implementation is centered on this implementation scope: Toggle a reversible lightweight editor performance mode with editable profiles for scalability, viewport resolution, Lumen, shadows, fog, Unlit viewports, and realtime rendering.

The plugin is implemented through 1 module: LightweightEditorMode. The source surface includes implementation concepts such as MCP Job Record, Editor Lightweight Mode, C Var Backup Value, Lightweight Editor Mode Module, Lightweight Editor Mode MCP Interface, Lightweight Editor Mode Settings, Lightweight Profile Settings, S Lightweight Editor Mode Widget.

⭐ What You Get

🔹 Toggle a reversible lightweight editor performance mode with editable profiles for scalability, viewport resolution, Lumen, shadows, fog, Unlit viewports, and realtime rendering.

🔹 Module layout: LightweightEditorMode (Runtime, Default, platforms: Win64, Linux, Mac).

🔹 Implementation footprint: 10 C++/Build.cs files inspected under Source.

🔹 Version: 1.0.3

⭐ Key Features

🔹 Implementation-derived scope: Toggle a reversible lightweight editor performance mode with editable profiles for scalability, viewport resolution, Lumen, shadows, fog, Unlit viewports, and realtime rendering.

🔹 Module layout: LightweightEditorMode (Runtime, Default, platforms: Win64, Linux, Mac).

🔹 Implementation footprint: 10 C++/Build.cs files inspected under Source.

🔹 Source-backed concepts include: MCP Job Record, Editor Lightweight Mode, C Var Backup Value, Lightweight Editor Mode Module, Lightweight Editor Mode MCP Interface, Lightweight Editor Mode Settings, Lightweight Profile Settings, S Lightweight Editor Mode Widget.

🔹 Configurable data/settings fields include: OverallQuality, ScreenPercentage, bDisableLumen, bDisableVirtualShadows, bDisableVolumetricFog, bForceUnlitViewports, bDisableViewportRealtime, bEnableOnStartup, bShowEditorConfigurationsShortcut, AggressivenessLevel, bWasLightweightModeActiveLastSession, MildProfile, Balanced

⭐ Typical Use Cases

🔹 Toggle reversible editor performance profiles for heavy Unreal scenes.

🔹 Adjust scalability, viewport resolution, Lumen, shadows, fog, unlit viewport and realtime rendering settings.

🔹 Restore editor visual state after performance-focused review or authoring sessions.

⭐ Included Content

🔹 Version: 1.0.3

🔹 Category: Editor Tools

🔹 Can contain content: Yes

🔹 Module: LightweightEditorMode (Runtime, Default, platforms: Win64, Linux, Mac)

🔹 Representative source types: FMcpJobRecord, FEditorLightweightMode, FCVarBackupValue, FLightweightEditorModeModule, ULightweightEditorModeMcpInterface, ULightweightEditorModeSettings, FLightweightProfileSettings, SLightweightEditorModeWidget

🔹 Build.cs dependencies: Core, CoreUObject, DeveloperSettings, EditorStyle, Engine, InputCore, Json, JsonUtilities, LevelEditor, LightweightEditorMode, Settings, Slate, SlateCore, ToolMenus, UnrealEd

⭐ Requirements & Compatibility

🔹 Distribution method: Unreal Engine code plugin

🔹 Engine target from descriptor: 5.4.0

🔹 Platform allow list from descriptor: Win64, Linux, Mac

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

⭐ Notes

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

🔹 Binaries folder in current package tree: not present

⭐ Support

🔹 Support URL from descriptor: mailto:[email protected]

🔹 Discord Support Channel

https://discord.gg/R3aPyfV3WY

Included formats