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Medios 1 para el artículo NoRT Scope System
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Descripción

Note: This project is focuses on scope functionality. The included character blueprints, animations, and weapon spawning are kept very basic and mainly serve to demonstrate the scope lens culling system. They are provided as simple examples, and you are encouraged to replace them with your own project logic and assets.

  • First Person Rendering – Requires the new First Person Rendering system.

  • No Render Targets / Extra Cameras – efficient scope view with a translucent lens material.

  • Clear Aiming Crosshair - Lens material uses After Motion Blur Pass, keeping it sharp even during movement.

  • Accurate World-Space Mapping – precise reticle alignment.

  • Integrated Night Vision – seamless effect applied directly on the lens.

  • Post-Process Enhancements – edge distortion, chromatic dispersion.

  • Manager Components – streamline material and effect control.

  • Customizable Data Assets – quick setup and reusable scope parameters.

Preview

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Chinese Document

English Document

Update:

V1.1

Fix In TAA or TSR mode, When r.ScreenPercentage not 100 PostProcess effect not in right position.

V1.1.2

Change Material "if" node to "step" node, Optimized performance a little bit.

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