
説明
Fly a narrow-body twinjet in Unreal Engine 5: mouse-aim controls, take-off and landing with flaps and gear, chase, cockpit and passenger views, opening doors.
- Seven controls: mouse aims, W/S throttle, A/D steer, F flaps, G gear, E doors, V camera
- Every control surface, lever, gear leg and door animates as you fly
- Full flight deck and passenger cabin, seven liveries
- Playable demo map: 4 km runway in a 24 km mountain valley
- Blueprints only, no plugin; every tuning value per airc
An original design: no real airline, maker or model is represented.
You get:
• 5 game-ready packages (exterior, cockpit, cabin_shell, cabin_seats, service), 4 of them rigged on 409 bones in all: 761,086 triangles at full detail, 940,015 vertices, levels of detail on every package, real-world scale (3460.4 x 3809.1 x 1230 cm)
• 58 motions, in place (listed below): 67 animation sequences on the 4 rigs (a control surface and its cockpit lever share a motion) and 25 layer copies the controls Anim Blueprints pose live from the flight inputs
• Unreal Engine 5.7 project: SK_Airliner_cabin_shell_Rig, SK_Airliner_cockpit_Rig, SK_Airliner_exterior_Rig, SK_Airliner_service_Rig, 217 static meshes (SM_); 92 animation sequences (AS_); Blueprint BP_Airliner_cabin_seats, BP_Airliner_cabin_shell, BP_Airliner_cockpit, BP_Airliner_exterior, BP_Airliner_Flight, BP_GM_Airliner_Flight, BP_Airliner_service, BP_BPC_GR_Joints, BP_BPC_GR_Looks; physics asset PHYS_Airliner_cabin_shell_Rig, PHYS_Airliner_cockpit_Rig, PHYS_Airliner_exterior_Rig, PHYS_Airliner_service_Rig; 8 materials and 87 material instances; 174 textures (4096 x 4096, 4096 x 2048, 2048 x 2048, 2048 x 200, 1056 x 432, 1024 x 1138, 1024 x 1024, 512 x 512, 256 x 256, 128 x 128, 64 x 64, 32 x 32, 16 x 16, 8 x 8, 4 x 4); maps L_Airliner_Flight, L_Airliner_Overview (L_Airliner_Overview shows every asset)
Animations:
• Taxi (2.0 s, loops)
• WheelsRoll (2.0 s, loops)
• FanSpin (1.0 s, loops)
• SteerLeft (1.2 s)
• SteerRight (1.2 s)
• GearRetract (9.0 s)
• GearExtend (9.0 s)
• FlapsExtend (8.0 s)
• FlapsRetract (8.0 s)
• SpoilersDeploy (1.2 s)
• SpoilersStow (1.5 s)
• AileronRoll (4.0 s, loops)
• ElevatorPitch (4.0 s, loops)
• RudderYaw (4.0 s, loops)
• ControlCheck (8.0 s, loops)
• DoorOpen_L1 (3.5 s)
• DoorClose_L1 (3.0 s)
• DoorOpen_R1 (3.5 s)
• DoorClose_R1 (3.0 s)
• DoorOpen_L2 (3.5 s)
• DoorClose_L2 (3.0 s)
• DoorOpen_R2 (3.5 s)
• DoorClose_R2 (3.0 s)
• CargoDoorsOpen (5.0 s)
• CargoDoorsClose (5.0 s)
• OverwingExitsOpen (2.0 s)
• OverwingExitsClose (2.0 s)
• ThrustLeversAdvance (2.0 s)
• ThrustLeversIdle (1.5 s)
• CockpitDoorOpen (1.5 s)
• CockpitDoorClose (1.2 s)
• JumpSeatsDeploy (1.2 s)
• JumpSeatsStow (0.8 s)
• CaptainSeatBack (3.0 s)
• CaptainSeatIn (3.0 s)
• FirstOfficerSeatBack (3.0 s)
• FirstOfficerSeatIn (3.0 s)
• FlapLever (4.0 s)
• FlapLeverUp (4.0 s)
• SpeedBrake (1.2 s)
• SpeedBrakeStow (1.2 s)
• WindowShadesClose (2.0 s)
• WindowShadesOpen (2.0 s)
• MasksDeploy (2.5 s)
• MasksStow (3.0 s)
• OverheadBinsOpen (1.5 s)
• OverheadBinsClose (1.5 s)
• LavDoorsOpen (1.2 s)
• LavDoorsClose (1.0 s)
• CartsOut (3.0 s)
• CartsIn (3.0 s)
• ToiletLidsOpen (1.0 s)
• ToiletLidsClose (1.0 s)
• ToiletSeatsUp (1.6 s)
• ToiletSeatsDown (1.0 s)
• ToiletsFlush (3.0 s)
• FaucetsOn (1.0 s)
• FaucetsOff (0.6 s)
Technical Information (Unreal Engine):
Number of Unique Meshes: 221 (4 skeletal (SK_), 217 static (SM_))
Vertex Count: 940,015
Collision: Yes, custom: physics asset PHYS_Airliner_cabin_shell_Rig, PHYS_Airliner_cockpit_Rig, PHYS_Airliner_exterior_Rig, PHYS_Airliner_service_Rig; every static mesh collides as drawn (complex as simple)
LODs: Yes
Number of LODs: 4-5 per package (exterior 5, cockpit 4, cabin_shell 4, cabin_seats 4, service 4)
Rigged: Yes (own skeletons SKEL_Airliner_cabin_shell_Rig_Skeleton, SKEL_Airliner_cockpit_Rig_Skeleton, SKEL_Airliner_exterior_Rig_Skeleton, SKEL_Airliner_service_Rig_Skeleton, 409 bones)
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 0
Vertex Counts of Characters: 0
Animated: Yes
Number of Animations: 92
Animation Types (Root Motion/In-place): In-place
Number of Materials: 8
Number of Material Instances: 87
Number of Textures: 174
Texture Resolutions: 4096 x 4096, 4096 x 2048, 2048 x 2048, 2048 x 200, 1056 x 432, 1024 x 1138, 1024 x 1024, 512 x 512, 256 x 256, 128 x 128, 64 x 64, 32 x 32, 16 x 16, 8 x 8, 4 x 4
Supported Development Platforms: Windows: Yes, Mac: No (not tested; content only, no code)
Documentation Link: NO (the controls are on the in-game help line; the flight pawn's tuning variables carry tooltips; the overview map labels every asset)
Important/Additional Notes: Content only: no plugins, no C++, no dependencies.
Made with Exaro Studio's AI-assisted procedural pipeline: an AI agent wrote the build plan that our own tools turned into geometry, UVs and materials in Blender. No generative image or 3D model output was used.raft















