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商品 Heavy Truck Chassis 06 Yellow Generic All PBR Unity UE Textures 的媒体 1

描述

The Photorealistic 3D model of Heavy Truck Chassis 06 Yellow With Interior Generic, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

- Stemcell eligible non rig blender file is attached as native file

- Additionaly Rigged Blender file is also attached

- Rigged in both Maya and Blender

- UnityPackage is not rigged.

- Rigged properly using Armature and Global control. All bone constraints are set in Blender.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.

-Units: meters.

-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows

-Truck Chassis has 2 materials Truck06_Chassis_ExteriorMat and Truck06_Chassis_InteriorMat

Materials

The Model has 2 materials Chassis_Exterior_Mat and Chassis_Interior_Mat. Each has its own set of texture maps.

Texture Maps and Resolutions

All Metallic and Specular Maps

(Supports for 3D Softwares and Renderers)

- Basecolor (4K)(2K)(1K)

- Diffuse (4K)(2K)(1K)

- AO (4K)(2K)(1K)

- Roughness (4K)(2K)(1K)

- Glossiness (4K)(2K)(1K)

- Metallic (4K)(2K)(1K)

- Specular (4K)(2K)(1K)

- NormalDirectX (4K)(2K)(1K)

- NormalOpenGl (4K)(2K)(1K)

- Opacity (4K)(2K)(1K)

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)

- MetallicSmoothness (4K) (2K) (1K)

- SpecularSmoothness (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4K) (2K) (1K)

- MaskMap (4K) (2K) (1K)

- Specular (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

UE4 Packed

- Basecolor (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

- OcclusionRoughnessMetallic (4K) (2K) (1K)

PolyCount Without Subdivision

Vertices - 154961

Faces - 147943

Tris - 283152

Quds: 135185

The units used in this project are,

Unit System : Metric

Length : Meters

Rotation : Degrees

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