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Media 1 for listing Voxel Terrain Plugin - Voxelith
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Description

Drop one actor into your level and walk on an endless voxel world in under a minute.

Documentation Showcase Tutorial

Voxelith is a complete, production-tested voxel framework: terrain, blocks, mining and building, water, foliage, saving and multiplayer are all here and already wired together. Everything is set up from the Details panel and Blueprints. No C++ required.

THE WORLD

  • Endless chunked terrain that streams around the player, generated and meshed on worker threads with greedy meshing

  • Classic sandbox generation out of the box: plains, forests, deserts and ridged mountains, caves, coal and iron ores, seas and beaches

  • See-through water with depth colour, shore foam and flowing fluids, plus an underwater view

  • 14 hand-built voxel foliage meshes that sway in the wind; trees and boulders as prefabs you build right in the level editor

  • Your own terrain rules in Blueprint: heightmap or block-by-block generators

  • Preview and tweak the world live in the editor viewport, without pressing Play

BLOCKS YOUR WAY

  • Every block is a Data Asset: texture tiles, hardness, tools and tiers, loot tables, placement rules, sounds and effects

  • Glass and other see-through blocks, falling sand, spreading grass, and block behaviours to build your own interactable blocks (doors, lamps, chests)

  • Optional 3D block models with facing (furnaces that face the player, logs that follow the axis)

  • Up to 65,535 block types per world, with a one-click check that every block your terrain uses exists

MINING AND BUILDING THAT FEELS RIGHT

  • One component on your character: hold to break with crack stages, place with a ghost preview, works in first and third person

  • Your own input, or zero-setup demo controls (mouse, 1-9, mouse wheel)

MULTIPLAYER, SAVING AND MORE

  • Server-authoritative multiplayer: listen and dedicated servers, late join, tested with 100 ms lag

  • Save and load in the world's own slot or inside your existing save game. Only player changes are stored, so saves stay tiny

  • Cinematic Mode for Sequencer and Movie Render Queue: the world loads around the shot camera at full speed

  • Built for AI agents (MCP): console commands that answer in JSON, plus a full API file

PROVEN, NOT PROMISED

  • 223 automated self tests, 43 gameplay checks and live key-press checks run on every build

  • Compiled with strict includes for Editor, Development and Shipping with zero warnings; a packaged Shipping game is tested on every release

  • Multiplayer tested with a listen server, a dedicated server and simulated lag

  • A step-by-step user guide covering every setting and every node, 2 demo levels and a Blueprint-only example project

INCLUDED

2 demo levels (flat blocks and 3D block models), demo character, game mode and HUD, 12 blocks, 10 foliage types, 3 structure types, water and underwater materials, and the full guide.

Windows (Win64), Unreal Engine 5.8. Code modules: Voxelith (Runtime), VoxelithEditor (Editor). Uses the engine's Procedural Mesh Component and Niagara.

Included formats