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Mansion Audio Production 제품 등록을 위한 미디어 1개

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OVERVIEW


Mansion Audio Production is an expansive multi-level environment built for music production scenes, cinematic storytelling, and architectural visualization. The package centers on a traditional British-style stately mansion: a grand theatrical auditorium and an exclusive VIP club lounge occupy the upper floor, while the ground floor houses a complete, professional-grade audio production studio complex — modeled with close attention to real-world audio equipment for maximum visual authenticity. The mansion sits within a fully modular British residential street, giving the whole scene real-world context and scale. This package incorporates and expands significantly on the previously released Studio Audio Production pack, now as part of a much larger, fully realized architectural complex

VIDEO

NOTE: Vehicles shown in the screenshots are for demonstration and scale purposes only and are NOT included in this package

PERFORMANCE & OPTIMIZATION

  • Traditional Geometry: Built entirely with traditional meshes using clean topology and optimized LODs to minimize draw calls. Nanite is disabled by default, giving developers full freedom to enable it if needed.

  • Fully Dynamic Lighting: No baked lightmaps, no Lumen, no Virtual Shadow Maps by default — a fully dynamic lighting setup that allows live lighting changes with zero baking time. The architecture is fully prepared to support baked Lightmaps, Lumen, or other advanced rendering features if you choose to enable them manually.

  • Level Streaming: The environment uses level streaming to manage the scene's scale efficiently, keeping only relevant sections loaded at any given time.

Performance Benchmark: Tested on an RTX 3060 (Windows/D3D), the most demanding areas of the scene maintain a minimum of 105 FPS, with lighter areas reaching up to 120 FPS. Testing was done at full native texture resolution, without final shipping-build optimizations — this package delivers a strong, production-ready performance baseline out of the box, and applying your own final shipping-stage optimizations can push it to master-level performance.

UPGRADED FROM THE ORIGINAL: STUDIO AUDIO PRODUCTION PACK

  • Refined Meshes & Materials: Geometry and materials from the original pack have been refined for better performance within this larger environment. All materials also expose an accessible MipBias parameter (default: 1), giving you direct control over the sharpness-vs-performance trade-off across the entire environment.

  • New Addition — Compact Lounge Bar: A brand-new, exclusive lounge bar space has been added within the live room area, expanding the studio's original layout.

LEVEL DESIGN & PLAYABLE REGIONS

  • Main Auditorium (Second Floor): A medium-scale modular theater featuring a modern acoustic design, optimized for cinematics, events, or narrative mechanics.

  • Lounge Bar: A classical entry lobby area featuring a stately luxury club visual style.

  • Recording Studio Complex (First Floor): A modular technical facility divided into multiple connected tracking rooms and audio control rooms. Features industry-standard hardware setups recreated with close attention to real-world technical detail.

  • Mansion Structure: Vertical distribution core and connecting corridors built entirely with advanced tileable materials and modular props under a unified stately architectural style.

  • Exterior Neighborhood (Automated 3-Blueprint System):

    1. BP Mansion Double: Background residential block designed exclusively for street layout dressing.

    2. BP Mansion Individual (with Interior): Contains the full mansion interior.

    3. BP Mansion Adapted: Modular connection block configured specifically to fit the mansion interior into the street layout, using exact grid measurements for drag-and-drop placement.

  • Infinite City Blocks (Row House Blueprint System)Key Tool: A procedural row house layout system with fully exposed editor parameters, letting you extend, cap, or reshape entire city blocks without touching a single mesh manually. Single-click toggles switch between Laterals (Left/Right) for block corner capping and Interiors (Mid/Center) for endless block extension. Sidewalks and backyard assembly are generated automatically as part of the same system.

FUTURE UPDATES & ROADMAP

  • Ongoing Development: This ecosystem is actively being expanded, with free updates planned to grow the venue's content and capabilities over time.

  • What's Coming Next: Planned expansions include additional interior spaces within the mansion, such as a second, newly designed Control Room with an alternative hardware layout.

  • Note: Roadmap items are intentions, not commitments, and may change or be reprioritized without prior notice.

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