Saltar al contenido
Multimedia 1 para anuncio AccelByte Development Toolkit SDK

Descripción

The AccelByte Development Toolkit (ADT) SDK for Unreal is built to help game teams identify, diagnose, and resolve issues faster throughout development and live operations.

By integrating directly into Unreal projects, the SDK enables built-in crash reporting, performance profiling, issue reporting, and pre-crash video capture from live game builds.

This gives developers clear visibility into real-world issues across PC, console, and mobile platforms without the need to build and maintain custom internal tooling.


Collected data is securely sent to the ADT backend, where teams can inspect symbolicated crash reports, review contextual logs and hardware environments, and turn findings into actionable tasks. When used alongside ADT’s build distribution capabilities, teams can shorten feedback loops, iterate more efficiently, and improve overall game stability and quality.


Key Modules & Features:


Crash Reporting & Game Health

  • Automatic crash capture from Unreal game builds

  • Fully symbolicated stack traces with logs for effective debugging

  • Player, hardware, and environment context attached to each crash

  • Crash grouping and tracking by frequency and impact

  • 10-second video playback to see what happened before a crash


Issue Reporting

  • Manually or programmatically create issues directly from the game

  • Attach logs, screenshots, videos, and runtime context

  • Issues are linked back to crashes and sessions for better traceability


Performance Profiling

  • Collect runtime performance data from builds

  • Identify spikes, bottlenecks, and unstable behavior during playtests

  • Correlate performance issues with hardware, platform, and game version


Player & Environment Context

  • Identify which users encountered crashes

  • Track crash history per user or machine

  • Understand real-world environments where issues occur


The AccelByte Advantage

  • Designed specifically for Unreal Engine and multi-platform game development.

  • Go beyond crash dumps with symbolication, logs, videos, and contextual data.

  • Works for small teams and large studios across multiple platforms.

  • ADT provides the backend teams to focus on building games, not tooling.

  • Used by studios shipping and operating live games.

Typical Workflow

  1. Sign up for ADT and create a namespace

  2. Create a game in ADT

  3. Download ADT SDK and CLI

  4. Integrate SDK into the game project

  5. Launch the Game Engine Editor (required helper executables will be fetched automatically if missing)

  6. Create a build version and platform in ADT

  7. Package and upload build

  8. Upload symbols for crash symbolication

  9. Inspect crashes, performance data, and reported issues in ADT

Pricing

  • SDK is free to download

  • Requires an ADT account

  • Usage is billed monthly based on actual usage

Formatos incluidos