
Açıklama
Satellite Map Generator is an Unreal Engine editor tool for generating high-resolution satellite-style maps directly from your existing game world.
Instead of relying on external map services or imported satellite imagery, the plugin captures your actual Unreal Engine level from an orthographic top-down view and converts it into production-ready map imagery.
It is designed for both small levels and large open worlds, with support for Landscape, UE 5.8 Mesh Terrain / Mesh Partition, static-mesh terrain, foliage, roads, buildings, water, and mixed environments.
DOCUMENTATION
Key features include:
High-resolution orthographic satellite map generation
Single-image, tiled, or combined export workflows
Configurable world-space tile sizes and output resolutions
World Partition-aware tile capture for large maps
Optional Google Maps-style zoom pyramid generation
Clean Satellite capture preset for removing fog, clouds, atmospheric haze, lens effects, and other unwanted cinematic effects
Fixed exposure support for consistent brightness between neighboring tiles
0°, 90°, 180°, and -90° map rotation
Automatic map stitching
Transport Overlay system for Main Roads, Secondary Roads, Forest Tracks, and Railways
Spline and Landscape Spline route detection
Road and railway overlays remain visible even when source meshes are culled, low-LOD, hidden by foliage, or outside their draw distance
Configurable road widths, colors, outlines, and railway styling
Black-and-white cartographic railway pattern
Optional overscan to reduce visible seams between captured tiles
JSON metadata export containing map bounds, tile information, resolution, scale, rotation, and world-to-map orientation
Capture area selection from World Partition bounds, selected actors, loaded actors, or manually defined bounds
Satellite Map Generator is especially useful for open-world games, survival games, RPGs, tactical games, simulation projects, strategy games, and any project that needs a map generated directly from the playable world.
The plugin runs entirely inside Unreal Engine and does not require any external mapping service or online imagery.



