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Satellite Map Generator 제품 등록을 위한 미디어 1개

설명

Satellite Map Generator is an Unreal Engine editor tool for generating high-resolution satellite-style maps directly from your existing game world.

Instead of relying on external map services or imported satellite imagery, the plugin captures your actual Unreal Engine level from an orthographic top-down view and converts it into production-ready map imagery.

It is designed for both small levels and large open worlds, with support for Landscape, UE 5.8 Mesh Terrain / Mesh Partition, static-mesh terrain, foliage, roads, buildings, water, and mixed environments.

DOCUMENTATION

Key features include:

  • High-resolution orthographic satellite map generation

  • Single-image, tiled, or combined export workflows

  • Configurable world-space tile sizes and output resolutions

  • World Partition-aware tile capture for large maps

  • Optional Google Maps-style zoom pyramid generation

  • Clean Satellite capture preset for removing fog, clouds, atmospheric haze, lens effects, and other unwanted cinematic effects

  • Fixed exposure support for consistent brightness between neighboring tiles

  • 0°, 90°, 180°, and -90° map rotation

  • Automatic map stitching

  • Transport Overlay system for Main Roads, Secondary Roads, Forest Tracks, and Railways

  • Spline and Landscape Spline route detection

  • Road and railway overlays remain visible even when source meshes are culled, low-LOD, hidden by foliage, or outside their draw distance

  • Configurable road widths, colors, outlines, and railway styling

  • Black-and-white cartographic railway pattern

  • Optional overscan to reduce visible seams between captured tiles

  • JSON metadata export containing map bounds, tile information, resolution, scale, rotation, and world-to-map orientation

  • Capture area selection from World Partition bounds, selected actors, loaded actors, or manually defined bounds

Satellite Map Generator is especially useful for open-world games, survival games, RPGs, tactical games, simulation projects, strategy games, and any project that needs a map generated directly from the playable world.

The plugin runs entirely inside Unreal Engine and does not require any external mapping service or online imagery.

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