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Description

OVERVIEW VIDEO | DOCUMENTATION | DOWNLOAD DEMO

Primer Floating Windows enables cross‑monitor floating UMG widget windows for the Windows OS on DirectX 11 projects.

A window UI framework with data‑asset driven configuration, translucent borderless Slate windows, and runtime control.

CORE FEATURES

  • UMG Widgets in floating windows on multiple screens

  • Data Asset Configured Window Behaviors

    • Borderless, topmost, and masked translucency window options

    • Drag and Resize handle widgets for designer friendly setup

    • Fixed, Auto and User Sized options

    • Optional Saved Placement

    • Safe Boundary nudge system on Re-open

  • Runtime creation, pooling, and lifecycle management

    • Function Library for all window features

    • Start and End multiple Window Tasks

How To

  1. Create a Data Asset

  2. Start and End Window Task

UMG Floating Windows

  • UMG content rendered inside SWindow

  • Designer‑authored UI without extra fluff

  • Don’t steal game focus

Window Movement & Sizing

  • Drag region widgets for precise movement

  • Resize region widgets with anchor control

  • Min/max size constraints per window

  • Configurable resize ghost visuals

Placement & Persistence

  • Optional Saved positions and sizes per window tag

  • Optional Persistence between levels

  • Safe margin clamping across monitors

  • Default transforms with anchor/pivot/padding

Data‑Driven Styling

  • Window Data assets control:

    • sizing rules

    • masked translucency mode

    • topmost / borderless

    • resize preview style

Use Cases

  • MMO Multi Monitor Windows!

  • Hacker Man Games!

  • Inventory, Maps, Quest logs on a second monitor!

PRIMERS

Part of the Primer series, this plugin prioritizes clarity, control, and practical workflows.

Formats inclus