
Beschreibung
UETextureGen is a powerful editor utility plugin for Unreal Engine 5 that allows game developers, technical artists, and level designers to generate, convert, and blend textures directly inside the Unreal Editor.
Say goodbye to constantly jumping back and forth between Unreal Engine and external software like Photoshop or Substance Designer. With UETextureGen, you can create, modify, and optimize your material maps in seconds with real-time interactive previews!
Key FeaturesIn-Editor Material Map Generation: Quickly generate detailed Normal, Ambient Occlusion (AO), Roughness, Displacement, Curvature, and Cavity maps from any existing texture.
Procedural Heightmap & Landscape Tools: Create high-quality heightmaps for landscapes using multi-layered noise generators combined with a built-in Hydraulic Erosion Simulation on CPU, or export them as 16-bit RAW and PNG files.
Ultimate Channel Tools: Seamlessly Pack, Unpack, Swap, and Blend texture channels. Combine ORM (Occlusion/Roughness/Metallic) maps or extract channels to optimize your game’s memory footprint.
Interactive Real-Time Preview: Adjust parameters like blur, strength, contrast, and scaling, and see the results instantly on Slate-based previews before saving any asset.
Automatic sRGB & Compression Setup: The plugin intelligently configures the texture properties upon saving (e.g., automatically disabling sRGB for normal/roughness maps and enabling it for LUTs/Albedos), guaranteeing accurate PBR rendering.





